
Airships: Lost Flotilla is a steampunk autoshooter where you fight your way through waves of enemies on your way to a safe harbour. Destroy your foes, harvest wreckage, and upgrade your ship.
Your fleet was betrayed and your airship barely escaped destruction. Now fight your way past waves of pirates, cultists, and sky monsters. Destroy your foes, harvest wreckage, upgrade your ship, and find your way to safety.




Мы пришлём уведомление в колокольчик, как только скидка на игру достигнет выбранного порога
Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
| Язык | Интерфейс | Озвучка | Субтитры |
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| Русский | |||
| Английский (English) | |||
| Немецкий (Deutsch) | |||
| Французский (Français) | |||
| Испанский (Español) | |||
| Итальянский (Italiano) |
Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
i love ACtS and when i saw that they were making a survivors-type roguelike i thought it had potential with how modular the ship designer was, as well as the creativity in monsters. unfortunately i have to call this one a miss. its just kind of bland, and difficult in a way that does not feel rewarding. when completing the missions i simultaneously feel dissatisfied with what loot i got, and lack a feeling of progress or achievement in overcoming. i feel like the game mimicked a lot of mechanics but did not do so in a way that meshes them together well. the branching map path feels decidedly unsatisfying. instead of less restrictive the shop makes the upgrade options feel more restrictive than take-it-or-leave-it draft picks are. at the core of it though i dislike the gameplay when you are under threat there's not really anything that you can do about it, when you arent under threa
Airships: Lost Flotilla is a really fun game. I would describe it as an arena shooter roguelike. You play as a ship. (There is tons of variety in ships, from incredibly fast and maneuverable melee focused propeller blade ones, to tanky almost stationary bastions, and almost everything in between.) Each run goes through a series of about 20 arena encounters, ending with a boss encounter. Arena encounters are mostly one minute long. After playing a few runs, you quickly unlock more ships, weapons, captains, modules, and various other "equipables" that make up your build/stats each run. The game and artwork are 2d but vey charming to me. The setting is awesome, steampunk, post apocalyptic, with cthonic vibes (in the lovecraftian sense). Gameplay is very rewarding, for example if you find a way to stack long range weapons, weapon reload cooldown, and damage, you will barely even see e
I'm very pleasantly surprised by this. On first glance, it seems extremely bare-bones, and simplistic. However, I strong encourage you do complete at least two runs. As you do, you'll find really good meta-progression between runs, and a hidden language system I have yet to delve into. Absolutely worth the price!
Good game, set in the same universe as Airships and expands the lore, graphics could use a touch up though
Effin A this guy can make a freakin game yall. I was thinking i was just showing love for the dev by picking this up, as i am so incredibly burned out on survivor games, but ill be damned I love it. Hard to put your finger on what exactly this nails so hard, pacing i guess? but sure as hell its a bopper
Top Down Shooter with roguelike elements, steampunk atmosphere and an extensive upgrade system. Choose your path, destroy enemies and bosses, get resources and improve your ship. Gameplay: https://youtu.be/05MVWe_gawI The ship shoots automatically. You need to direct it in order to survive and complete current goals. The game consists of small missions-waves. You select them on the map and destroy enemies. Each mission indicates factions, goals and rewards. There are not only enemies in the game, you can make allies. Your reputation and the attitude of members of different factions towards you depend on your actions/choice of missions. Some of them can help you. Between missions, you upgrade your ship. You can buy and improve weapons/various mechanisms (cannons, rockets, torpedoes, mines, modules etc.), train a team and even place buildings inside the ship (guard barracks, command po
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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