
After a lab accident, a scientist awakens in a mysterious, alien world. Is this a distant planet? The far future? Or a complex virtual-reality computer simulation? Plumb the recesses of a large, labyrinthine world in order to learn its secrets and uncover your role within it. Discover tons of weapons, items, and abilities, each with their own unique behaviors and usage. You’ll need your wits to find them all. Combat bizarre biomechanoid constructs, the deadly fallout of an ancient war, and the demons of your own psyche. And finally, break the game itself by using glitches to corrupt foes and solve puzzles in the environment. Life. Afterlife. Real. Virtual. Dream. Nightmare. It's a thin line. It's Axiom Verge.
Axiom Verge follows Trace, a scientist who is caught in a catastrophic lab explosion and wakes to find himself in a strange, ancient, high-tech world called Sudra. Guided by the voice of towering mechanical beings, he learns that this alien realm was devastated long ago by a pathogen unleashed by a mysterious figure. As Trace explores Sudra's labyrinth of ruined structures and hostile creatures, he gathers exotic weapons and abilities while piecing together what happened to its lost civilization. Drawn deeper into the world's secrets, he begins to question how he came to be there and what his true connection to its downfall might be.


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Very solid metroid style game. You could talk about the fact that one single person made it, but honestly it's good by any standard. Solid mechanically, stylistically beautiful, interesting storyline, challenging without being cheap or frustrating. Worth playing for any fan of retro gaming or side scrollers.
Let's assume that you already know that this is a metroid clone. Exploration, upgrades, weapons, etc. The question, is what differentiates Axiom Verge from its best competitors in the genre? Metroid-style games are common, and there are plenty of great examples that populate the modern PC game library. Ori and the Blind Forest, Guacamelee, Shadow Complex, and Mystik Belle are all good games that fall in the category. On the surface, Axiom Verge looks and feels like the classic NES Metroid. Deep down, it STILL feels like the classic NES Metroid, except it has tighter controls and a few neat tricks (like phasing through walls and corrupting enemies with a glitch-gun). What TRULY makes Axiom Verge stand above its competitors, is its ability to captivate the player by allowing them to get lost in an alien world. While all of the above-mentioned metroidvania games guide the player's explora
Do you like Super Metroid? if you do, just play this game. This game has a lot of exploration, a lot of colectables and weapons, a big world filled with secrets, a very interesting story, a lot of cool abilities and a very cool artstyle. This days the tag "metroidvania" is on almost half of all the indie games I see on steam. But I can honestly say, that this one is one of the few (if not the only one) that truly deserves that tag. It gives you the feel of those 2d metroid and castlevania games, but with a lot of little tweaks that brings that play style to the new era of gamming. To make this whole thing even more amazing, this game was made by just one man. And the love this guy put on this game is amazing, you can really feel it and it's speacially clear when you look at all the atention every little detail of this game had. Also the dev is very active on the forum, and will help you
Remember the demonic imagery and disturbing backgrounds of Ninja Gaiden as you got closer and closer to fighting the demon? How about the sci-fi creepiness of Metroid? Or the creepy alien lair of Contra? Axiom Verge takes these elements and cranks them up. The setting is creepy, the music unsettling, and the story increasingly disturbing. There's even some impressively melancholy chiptune music at one point. The game first starts out as an utterly shameless ripoff of Metroid. I'm talking totally shameless - everything from the enemy types to the types of environments encountered early in the game, to the Super Metroid-esque map - it all screams Metroid, and it's painfully blatant, to the point where I rolled my eyes and thought "Does this game have *any* originality?". Well, it does. Not only does the game not continue in this direction, it even deliberately subverts expectations. Se
A great Metroidvania game. Fun to play and lots of hidden locations and items. Bosses are not difficult in normal mode. However if doing hard mode and low % items at the same time , the last three boss could be quite a challenge. Normally I play platformer with joystick. This game taught me D-pad could be better. Double tap direction key is just something I cannot perform reliably with a stick. Performs perfectly on deck. The game draw very little battery so could last very long time on deck. Achievements are reasonable. I got all in three runs. First run about 25 hours in normal for 100% maps and items. Second run hard + low items % which is not recommended. It’s just unnecessarily difficult. Last one speed run normal within 2 hours.
Has all the trappings of a classic Metroidvania from the outset. A very well designed and built one, too. Doesn't reach the echelons of Super Metroid/Prime and Castlevania SOTN, but a very worthy contender. But that's just from the outset. As you continue through the game, you'll find it subverts a lot of what you'd usually expect. Small Morph-Ball sized gaps? You don't fit though those. You send a remote drone to explore in your place. And the glitches... well, this game replicates glitches you might have seen on some poorly built NES games, but these are gameplay mechanics. An annoying exploding enemy can be glitched to make every other enemy explode when you shoot it. Buggy terrain can be swept away or made into existence to create passage. Surprising story, too. Creepy collectable notes, Prime log style, that cast things you've encountered in a different light. A far more intricat
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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