
Fabular: Once upon a Spacetime is an indie action-RPG in space with roguelike influences, set in a Medieval, folktale-inspired fantasy universe. As a young knight, go on an adventure in a surreal, storybook-like galaxy in your trusty spaceship.
Once upon a spacetime there was a young knight who went on a brave adventure... As your Royal father's last hope, battle, loot and upgrade your way through the galaxy. Engage space-knights in challenging close combat, explore a storybook-like retrofuturistic universe and save the kingdom from the dreadful Void Lords who stole the Sun.


Мы пришлём уведомление в колокольчик, как только скидка на игру достигнет выбранного порога
Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
| Язык | Интерфейс | Озвучка | Субтитры |
|---|---|---|---|
| Английский (English) | |||
| Китайский (упр.) |
Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
development appears to have started up again, so I'm changing my review to a thumbs up for not giving up on the project and coming back to finish it
Fabular is a roguelite with a fun conceit and excellent setting/style. Unfortunately, it falls down in gameplay. Partly this can be put down to it being in early access - there simply isn't much content or variety here, yet. More frustrating aspects are more fundamental, however. Combat is interesting, but shaky. The primary flaw is how fragile your ship feels. Even the Paladin, the signature "sturdy ship", feels like it's falling apart at the seams with every collision. You end up in a constant game of tentative keepaway, like two children trying to slap each other's arms until one of them explodes. That makes a degree of sense for the setting, but the fact that health is so scarce and remains lost after battle makes every bump or scrape into a tooth-grinding irritation - especially annoying when the ships handle like hippos in a bathtub. Every feels clunky and ponderous. As a deliber
The short version : Game was a bliss to play. The most stellar quality? The combat. BUT do keep in mind that it will take abit of time to get a hang of, and i suggest whoever tries this game to give it a couple of hours on survival mode. It captures the feeling of fighting in space, with floatiness that feels right because you can reverse thrust, think of it like figure skating with your enemies, with fixed max speed(unless u collect the jet boosters) holding two broadswords in hand. Second stellar quality : polish. Theres no shaky ui, the transition from screen to screen is animated well, with sound effects so you dont just pop up on the next screen like a powerpoint slide, basically what is there, is fully baked. Perhaps its something players would expect to begin with, but id say it deserves commendation, especially in early access, where numerous other games tend to skip over it in
It's nice looking, and fun at first, but there is so little content that it's really hard to enjoy the game after more than a few hours. The weapons all feel similar to use, the enemy variety has me yawning, and I'm basically never excited to get loot. The skill tree is an interesting iteration on FTL's upgrading system, but the skills are not interesting enough to get me excited to level them up. I personally would like to see the skills get more expensive but more impactful and interesting. I think the bosses are mostly fine, but normal encounters are so much easier than boss encounters that boss encounters feel impossible in comparison. You're lured into being lazy by normal enemies, so when you get to the boss you get wrecked because you've had it easy up until then. This isn't really great design, in my opinion. Enemies shouldn't feel as hard as bosses, but they should actually
Fun idea with no progress. Bought this because it reminded me of "Hammerfight". The combat in this game is good, but there's not enough content to justify the purchase. Very few weapons, very few events that you'll see over and over, and what feels like an unbalanced skill system do not add much replayability. Updates are small, and incredibly slow coming. I bought this game almost a year ago and saw most everything in the game after about 6 hours, now almost a year later the most recent update is 2 months old saying "Y'know, there are a few hiccups in development, but content coming soon [teaser picture]". Don't spend more than $5 on this.
The game overall is fun and has a lot of potential, thus the recommendation, but it currently has some aspects that are pretty annoying for me which made me bail on it and wait for improvements: - The item drop upgrades given by the Roguelite system are either broken or miscalculated. You purposely put tokens in a loot upgrade, but RNG starts treating you even worse in subsequent runs. In my first runs I was getting Greatswords and Repeaters mostly every run, but after upgrading I barely get them at all. You get runs when you're starved for gold and fuel in spite of maxing out the upgrades for consumable drops. You also get runs where you loot all the best gear in the game... for the ship type you are not playing, and neither drops or shops give you anything useful. And to top it off, the game sees fit that at some point it should also make areas harder permanently by adding more and ha
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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