
Runes is a unique puzzle game where you need to arrange the marbles in each and every level to match the picture in the upper-right corner. The less moves you use to do that, the more stars you'll earn.
Мы пришлём уведомление в колокольчик, как только скидка на игру достигнет выбранного порога
Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
| Язык | Интерфейс | Озвучка | Субтитры |
|---|---|---|---|
| Английский (English) |
Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
Runes is the incredibly generic name of this actually decent puzzle game. It reminded my a lot of another puzzle game called Parcel. There is plenty to workout your brain, and at times I was solving puzzles and I couldn't explain how - there's just some unexplainable logic to it. System Info & Performance Report Operating System Ubuntu Linux 16.04 x64 CPU Ryzen 5 1500x GPU GTX 1050, nvidia-396 Notes Literally no options/settings Game Saves After completion of each level Technical Notes One can edit a configuration file to adjust window size/resolution, but there are no sound controls (though the music didn't bother me, I did lower the volume for the application via my OS controls)
Runes is a casual puzzle game with a simple mechanic. The objective is to match the image shown by sliding the marbles along the grid in the directions that are shown on them to swap position with another marble. The difficulty progressively get harder across the 120 levels and completing them in the least amount of moves becomes a challenge so completing them all with a gold star can give you many hours of game play, well worth of the low price. There's a clean and easy to use interface to play on and has a nice sound track plus a level select screen to continue from where you left off or go back to retry previous levels and get a better turn rating.
I liked pretty much everything I can think of about this game. The visuals as well as the soundtrack are pleasing, navigating the menus is very smooth as are the controls. The difficulty ramps up nicely, although it didn't feel strictly linear to me. The two levels I just could not beat and required outside help were levels 39 and 115. Some others took me quite a few tries and provided a nice challenge. One minor complaint would be the missing option for the sound ingame. I had to go to the Windows volume mixer to adjust it. Which wasn't a huge deal by any means. It would just be a little bit more elegant to have this option available in some game menu. Also, there were some levels that felt more like filler to me because they were just too straightforward. Overall a definite recommendation for everyone who likes puzzle games!
slide colored balls in the directions they can go to replicate the layout in the corner. 120 levels, 3-star rating system based on the number of moves, bronze and unlocking the next level guaranteed if you solve a level in however many moves. I only played the first half because it was already repetitive and boring after about 20 levels, and believe me, I love my sliding games. I looked at a few levels from the second half, but found no new mechanics, so decided to stop wasting my time, and the lack of very basic functionality certainly didn't help. there are much better sliding games out there with a user-friendly wrapper around more varied and fun gameplay, take a look at our list on the curator page. pros: - cheap - nice music - no timer - unlimited undo - exit button (shouldn't even be mentioned but see below) cons: - repetitive, uninspired, a lot of symmetrical levels - no mechan
I don't kno what exactly has gone wrong, but I don't have fun with this. Feels so boring like if it was work to do, just without getting paid. I quite easily went through 12 levels but I didn't have fun. Yes it might exercise your brain if that is what you seek, and it has ok graphics, and it dind't crash, but that's all to it. And if I went through those levels in less than 2 minutes per level, it means it is also very short game, with 120 levels altogether (4h altogether), but for the low price that would be ok. Except the missing fun, there is also missing sound volume control and no music selection. I cannot understand how anyone can create game with sound and music and not let users control it. Can you imagine that you would buy a radio and you would not be able to adjust volume? This is hard to understand. I believe it is pretty easy to create such control so I have no understandin
I like it, has me thinking, it reminds me a bit of the chess mini game within Watch_Dogs in that you can always win but you want to do it with as few moves as possible. Here I also want to add a couple of things that aren't totally apparent (well, the first prob. is.. :)) the arrows on the things tell you how they can move on the grid, two: the number of moves are calculated over the amount of squares you move and not each time you move one of the things. (if it can move only to the right and there are 3 squares it can move you can do that in one turn but it counts as three moves as it moves three squares) I do not regret spending this minute amount of cash on this game, it's going to stay on my PC and even if it won't be played daily it will remain on the PC as the graphis are exactly what's needed and they will never grow too old to enjoy the game.
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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