
Bloomtown: A Different Story is a narrative JRPG mixing turn-based combat, monster taming and social RPG set in a seemingly pleasant 1960s Americana world. Join Emily and her group of friends to save their cozy town from the demonic creatures that live in the hearts of its residents!




Мы пришлём уведомление в колокольчик, как только скидка на игру достигнет выбранного порога
Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
| Язык | Интерфейс | Озвучка | Субтитры |
|---|---|---|---|
| Русский | |||
| Английский (English) | |||
| Немецкий (Deutsch) | |||
| Французский (Français) | |||
| Испанский (Español) | |||
| Португальский (Бразилия) |
Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
This is a game I very much wanted to love. I'd count the mainline Persona games as 6 games near the top of my favorite games of all time list, and I love Americana and pixel art styles, but I really can't recommend this game to anyone. There's several reasons, but I think the most core is: This is not a finished game. Basically every system in this game is clearly incomplete and often lacks basic features. There is no status screen on the menu. If you want to examine the party's skills, you have to enter combat and look at them in the skill menu. If you want to see how much experience you need to level up, you just have to wait until you do level up so you can see the experience for the next level, and then I guess write it down on a piece of paper and update it every battle. There is a persona-like time management system, but there are no deadlines. Summer lasts until you clear the
There's so much to love about Bloomtown. Essentially, it plays like a Persona game (and the premise itself is very akin to Persona 4), but the world it inhabits is more like Earthbound. The setup is that of Gravity Falls, where two siblings are forced to spend the summer with their curmudgeonly elderly relative in a small town where weird, dangerous things are happening. And finally, there are thematic elements that line up with Stephen King's IT, where horrific things are happening to the children but all the adults choose to turn a blind eye, since acknowledging the darkness in the town would be admitting that the darkness comes from them. All of these things are influences that Bloomtown wears proudly on its sleeve, but the game never feels like a knockoff or a ripoff of any of them. It's able to stand on its own as a game, and I honestly probably enjoyed it more than I did Persona 4.
I really wanted to write a glowing review about a wholesome, fun indie that was rough around the edges but the longer the game went on the less I enjoyed. There's a lot of really good things here. The pixel art is great, the town feels believable, the plot starts pretty strong, I liked the Persona influence, and there was a demo! The beginning was great and felt polished. The first dungeon had a sense of adventure and spookiness that I was looking for. The side quests seemed interesting, varied, and contributed to the immersion of it being summer and anything was possible. But then it all kind of fell apart. Somewhere along the way the game couldn't decide if it wanted to be a social sim, a cozy game, or an RPG. Games can be all three but it's a delicate balance that Bloomtown unfortunately did not achieve. I could hang out with all of my friends in one day and have time left over - it
FINALLY! The RPGSIMLIFEFARMSIMMONSTERCOLLECTORSHENMUEDISCOELLYSIUM mash up the world has been waiting for! Personally, the sprinkling of awkward translations in a JRPG hits the nostalgia button just right for the mid-90's JRPGs we all grew up with on SNES. I love it. Bloomtown is so flipping good! Probably one of my favourite games I've played this year. I loved the storyline, the characters, the gameplay... honestly, all of it was great, thematically it’s wonderful and the animations really bring it to life. I'm not usually a fan of pixel games unless they outdo themselves but it worked for this suburban Americana setting, and the Persona meets Stranger Things vibe was such a delight. You can feel the care and passion they put into this; theres a billion animations for every little thing, I've really enjoyed it, even with the combat. I'm generally anti-combat in cozy games, but it bei
This is a Persona & Shin Megami inspired RPG I’ve just dipped my toes in, but here are some early impressions. Pros: - Fully Steam Deck supported - Excellent UI - Amazing soundtrack - Immersive and interactive environment - Beautiful artstyle and animations - Fast travel - Fun addicting combat - Battle music varied and impactful - Good pacing - Dialogue better and less long-winded than its jrpg counterparts. Cons: - Apparently missable side quests (an action I took caused me to fail another quest) - Actions progress time as well as a normal life sims clock with a required bedtime - More explanation of systems needed in game - No manual save (frequent auto save) - Overuse of RNG. Subduing/taming demons method is frustrating, requires hitting weakness to “down” that often kill the demon. In addition it’s random you will get the chance after downing and then you also have to beat the rol
So, just finished the game and while I did enjoy some of it I genuinely feel like I can't recommend this. That being said here are the positives and negatives. Negatives: - This game takes most of its mechanics, both in and out of combat, directly from persona. if you aren't a fan of persona I wouldn't even bother. - The plot is bare bones at best and the further in you get the more you start to feel that - some animations are way too repetitive and long for how often you do them even with the fast forward option which the game outright gives you crap for using. - The dialogue is clunky at best and riddled with mistakes - Some items towards the end of the game aren't even coded properly or named properly leading to them showing up as their file name or effect IE "XX2+LuckXXMelee+34XX" and so on - Being able to interact with things through walls for some reason in certian areas - if yo
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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