
A loose reboot of the original Blaster Master by Inti Creates, utilizing elements from the original game, the "Worlds of Power" novelization, and the original Japanese version.
"One day, a young man named Jason Frudnick, known for being a genius in the field of robotic engineering, discovered a strange creature that he has never seen before. No records of this mysterious creature could be found, so Jason gave it the name "Fred" and took it to his lab to begin closely observing it. Shortly after that, an accident occurred in the lab and Fred managed to escape.Fred jumped into a hole that seemingly appeared out of nowhere.Jason followed, and before he knew it, he found himself in a cave where the battle vehicle “SOPHIA III” awaited him. With his curiosity in this incredibly high tech vehicle piqued, Jason hopped abroad SOPHIA III and began his adventure in the vast subterranean world in search of Fred."




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Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
| Язык | Интерфейс | Озвучка | Субтитры |
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| Английский (English) | |||
| Немецкий (Deutsch) | |||
| Французский (Français) | |||
| Испанский (Español) | |||
| Итальянский (Italiano) | |||
| Китайский (трад.) |
Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
Extremely satisfied. I'm over 40. I played Blaster Master on Nintendo in the 80's. This was one of my favorite games. Until yesterday, I didn't know there was a Blaster Master refresh available. I bought both 1 and 2 as soon as I found them in a Steam sale. This is an excellent remake and refresh of the original Blaster Master. It's not the same, but the idea is. Blaster Master Zero is perfect for what it is supposed to be. Mostly, you play in a 2d platforming environment, driving a sport tank vehicle with weapons and abilities. You can, and must, leave the vehicle, as a person, with weapons and abilities, to navigate mazes and defeat bosses. Weapon and ability upgrades are free in the game and are required to achieve to move on to additional levels. This is a great game. One of my best Steam purchases. Thank you Developers! Big fan.
I am a simple man. I see Blaster Master and I buy it. I fired it up, heard the level 1 music and was immediately sent back to 1989. If you will excuse me, I am going to play more of this game.
Having played the NES original a lot growing up, I jumped on this one when it became available, and so far my initial impression of this version is quite good. It's an "enhanced/remastered" version of the original that looks like it may have if this were made for the Nintendo DS or maybe even Super NES, with improved graphics and audio (same music as the original), and also adding in some cutscenes and other gameplay tweaks. If you are willing to spend a few bucks there are also more options you can buy. The only thing right now I'd like to see added at some point is the NES original, maybe as a future DLC. Although the gameplay is a little complex at first while you try to figure out what every button does and how to switch weapons, it's easy to pick up and play and there is a cool co-op mode for 2 players. If you liked the NES original this is a remake that is worth buying, but on its
Hello friends, I just played this game quite fast. Check my hours if you do not believe me. That is more than enough time to review this great game. First, if you ever played any of the earlier versions of the blaster master series, this stays true to the series. I do believe that zero is a re-imagined remake of the original version of the game, including the little frog jumping down a hole. Anyways, about the game itself, it keeps the old style graphics like the old 8-bit games. Without ruining the game's storyline too much, you basically do what you did on other blaster master games. Find a walk in dungeon, go in on foot, beat the boss inside it, and continue on. Anyways, my pro/con list: PROS: -A great re-imagining of a classic series game. -Much fun to explore and find upgrades. -Multiple endings. -Multiplayer mode and battle mode (possibly works with remote play together). CONS
A fantastic remake of a classic gem from the days of the NES. The original could be considered one of the early Metroidvania titles before the term was ever even coined after Symphony of the Night. Much like Metroid, this is a game about exploration and powerups. Explore, and hit a roadblock, go back and find a powerup, go back to roadblock and use powerup to get beyond it. Rinse and repeat. Powerups can range from double jumps to flight, to weapons that can destroy objects blocking paths, and more. What makes Blaster Master Zero and the other games in this series unique is how you tackle objectives. You roll around in a vehicle with a cannon attached to it, and that is your main mode for traversing the massive and tangled platforming areas, but you can actually exit your vehicle and walk around. When you exit your vehicle you can enter certain areas that turn into top down shooter areas
This game is a near-perfect recreation of one of my favorite games from my childhood. I knew when I blew into the first area and a remixed version of the Area 1 theme kicked up, Inti Creates "got it". It "feels" almost the same, despite being made in a "modern-retro" style. It has changes befitting a more modern take on a "metroidvania" (which Blaster Master most certainly was, even though the genre hadn't been invented yet) liberties were taken, but everything “feels” right, from the controls (spot-on), to the graphics (a pleasing retro style closer to the TG16 than the NES of the era) to the music (in some cases dead-on remixes, in others similar tunes that evoke the same feelings, to a flat-out better song for area 8). On the story front: it nearly mirrors that of the Blaster Master "Worlds of Power" Scholastic kids’ novel from when I was the target age for it. I always adored Eve, a
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