
Cities XL (formerly Cities Unlimited) is a city-building computer game developed by Monte Cristo, which has prior development experience in City Life. It was originally scheduled for release in the first quarter of 2009, but was eventually released on October 8, 2009. The game allowed players to play online and interact with others on massive persistent planets, and to work together by trading resources or building blueprints in order to satisfy the needs of city inhabitants. However, on March 8, 2010 the online service was closed and the game became single-player only.


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| Язык | Интерфейс | Озвучка | Субтитры |
|---|---|---|---|
| Английский (English) | |||
| Немецкий (Deutsch) | |||
| Французский (Français) | |||
| Испанский (Español) | |||
| Итальянский (Italiano) | |||
| Польский (Polski) |
Официальные минимальные и рекомендуемые конфигурации оборудования.
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+/+ Graphics are great for a city building game. +/+ Most game mechanics are well executed. +/+ Great UI. Very easy to pick up and learn. +/+ Cities can interact (i.e. trade) with each other. This allows you to create specialty cities. +/+ Large maps. +/- Not as difficult as SimCity 4. +/- Not much different than previous Cities XL games. +/- Includes Steam Cloud, but lacks other features such as achievements and the workshop. -/- Lack of variety in graphic style. -/- Not map editor or terraforming options. -/- Roads & highways can sometimes very picky about how you place them. -/- Game slows down once your city reaches a certain size (very processor heavy game). -/- Developers have a bad reputation and have gone out of business. Don’t expect new patches. -/- Unfixed bugs and broken features. Verdict: 6.8/10. While Cities XL Platinum clearly fails to surpass SimCity 4, it does offer
This is one of the best city simulations out there, especially when looking strictly at games with good graphics. That said, it is not without its flaws. The Good: - Lots and lots of replayability. You could get lost in this game on just a single city for weeks. - Your cities interact with each other to an extent. You can trade things like water, fuel, industry, and office services amongst the cities you create. This allows you to specialize your cities, such as creating an industry giant that feeds industry goods to your cities where you want to avoid polution, such as a resort town. - You can point and click your way through everything. Given how many options you have for roads, buildings, etc, the menu is easy to use and allows for quick access to everything. - The game feels like a semi-sandbox during normal play, as there isn't really many restrictions in place (and you can switch
Nice graphic, not bad gameplay, awful optimization, so just when your city grows(and it happens over 5-6 hours), playing becomes impossible. Despite the hardware you have. It just will lag. And nothing can be done with it, nobody plans to patch it. Every year this game is sold with great discount, and naive customers throw out their money. So I highly warn you against purchasing this game.
I will recommend this game, but be cautious. This game gets insanely difficult, and fast. Once you get access to basic utilities, like water, power, and oil, it can be so easy to bankrupt your city by trying to offer all of these to your city at once. This game runs on supply and demand. If you're producting a lot of oil, and your city can't pay for it (not that your city won't demand it; they just won't be able to pay for it), your city will lose money by extracting more oil than what it can pay for. This goes with about a dozen different resources the game takes into account. You can also have not enough resources. This makes things rather complicated, because you will always run into a scenario in which your city needs more resources than it can pay for, even if you trade with other cities. Your city will always be plagued with problems once you get to a significant population. Traf
Cities XL is a great city builder, if you're willing to deal with lag. Short and sweet, this game is what SimCity 2013 should have been, released a year earlier. The game scales extremely well, allowing for truly MASSIVE cities to be build. It has a billion different building types, large amount of road variations, and entirely different themes for all of them, depending on where you want to build. Now, that's all great, other than the fact the actual developer for the game is dead and long gone. It's got the same problems cities XL 2010 had, and will continue to have them forever. Those problems are potentially game breaking for anyone willing to invest a lot of time. The major bug that gets near everyone is the fact it's single threaded. The game will not use more than one core on your computer, so no matter how well the rest of your system is, a large city will cripple you to single
i increased my score a couple point to try to offset the trolls and griefers that wrongfully malign this otherwise great game. and while its not worth a 10 its definitively not a 0!. i would say about a 7 and with all the stuff on xlnation.net perhaps an 8! please understand that this game has a bit of history. over 4 years ago a small company named monte cristo developed and released it as massively multiuser online game. unfortunately less than a year after they went broke due to low subscription rate and were unable to finish the game. soon after focus acquired the writes and reworked it as a single player offline game and released it. since then making minor fixes and about once a year they have been releasing new content dlcs. as you can imagine the people who originally purchased and subscribed to cities xl unlimited edition, the mmo version from the now bankrupt developer, are p
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