
Civil War II is a historical operational grand strategy game with a simultaneous turn-based engine that places players at the head of the USA or CSA during the American Civil War. It is a turn based regional game with an emphasis on playability and historical accuracy. Each turn lasts 2 weeks and you must issue your orders in advance, planning on where the enemy will be, not where they are now. Orders are executed simultaneously in 14 phases - 1 per day. Battles are resolved on the day they occur so scheduling the arrival of your forces and planning the logistics or your army are key to success.
You take the part of the military and political leadership, trying to lead your nation to victory, in the midst of some of the toughest operations of the Civil War. You will build, organize and command your armies over one of the largest maps of the USA ever made for a Civil War game. There are a host of real military leaders to appoint with their own strengths and weaknesses and choosing the right man for the job is crucial. However you are not just a military leader and must make vital economics and political decisions. These can have far reaching effects and you can even influence foreign intervention from the French & British who were constantly intervening in America for power and prestige.


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Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
| Язык | Интерфейс | Озвучка | Субтитры |
|---|---|---|---|
| Английский (English) | |||
| Французский (Français) | |||
| Испанский (Español) |
Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
The bad reviews almost stopped me from getting this...This is why I am writting this review. I ended up getting the game and was very very happy with it. It has a tremendous amount of depth, features and choice options on how to manage your side of the conflict. I really enjoy the strategic and regional level choices, while coordinating supply and unit command formations. I hate bugs and I hate crashes, when i read that in the reviews it was very dissapointing and I almost didn't purchase the game. If you are experience crashes, there are several suggestions in the forum as to fixes. For me personally I used the userpath.ini delete fix and thought that worked very well cutting down on crashes. Also something to note, you can get the game to auto save between 3-12 turns...so crashes or tech issues shouldn't stop anyone from playing as you can easily recover, and sometimes just reprocess
I have played a ton of Civil War games and read a ton of books on the era. These guys have nailed the mechanics of the war, from march times to unit dispositions in each bookmark. The supply dynamic really brings to life the cavalry tactics that the CSA employed to bring Union offensives to a halt, and forces you to make careful choices. I have lost a whole corps to a bad winter camp placement. It's a steep learning curve, but it rewards you magnificently.
ENG: Ah, had to write short review of AGEod's Civil War II, but always forgot to do this :) Civil War II is a hard to start if you're not familiar with American Civil War, but that's a good side of every AGEod game, if it's hard to start and don't know exactly game's subject history - you start to dig for it, visiting subject's theme web pages, reading history books and etc. Then, when you understand how this Civil War was fought, you start to goin' deeper and deeper in the game and thanks to AGEod development team you always feel the spirit of their game, this time it's American Civil War. Before To End All Wars(latest AGEod game) Civil War II was their grandest historical wargame - from my point of view. Every time AGEod creates their new title, they always add game's subject flavor - Events, map design, battle system, communication systems, army hierarchy and what's most important -
In short: I do not recommend this game, giving it 1 star out of 6. The game runs slow and the extreemely poor UI, bizarre AI behavior, illogical combat and supply rules inhibit gameplay behind repair. The game requires you to micromanage a lot of units, even simple actions require hundreds of clicks and repeating the same tedious minutiae over and over again. 1. The game is poorly optimized and resolving a turn takes way too long. 2. The UI is very user-unfriendly and the game is absolutely horrible at providing you the information you need to understand what is going on. This is a huge issue with a game of such large scale. 3. The map gets cluttered with unit stacks and sorting these out is a tedious and unnecessarily long process. 4. The game's command chain and army organisation rules are interesting, but are poorly implemented which inhibits gameplay. 5. The AI makes poor, illogi
If you are a Paradox fan like me, this game will please you. The detailed representation of the Civil War that is packed into this game is shock and awe from everything to dipictions of officers to the variety of units. Now, I have been eyeing this game for some time now and picked it up on sale with the dlc for 25 bucks and I can't stop playing it. Not sure what the negative reviews are about with stability, I have had no issues at all and I have a good, not great rig running it. If you love historical simulation like me, get this game. There is no other like it for the USCW. Only con I find for this game and it is nothing major is scrolling with the map. It is nowhere as smooth as a Paradox game. At the same time the map is extremely detailed, more detailed than any other simulator I have played. I fully endorse this game and plead to anyone who loves the Civil War and Historic
The mechanisms of Civil War II are simple: the player gives the orders to his troops, and the resolution of the game turn is simultaneous. The map of the game represents the United States and North Mexico. Boxes also represent the Caribbean, France and England, to simulate a possible engagement of these countries in the conflict, but also to allow a blockade of the ships having traded with Europe. The map is divided into zones, each state of the United States being composed of several zones. A game turn represents 15 days. And as soon as two or more armies are in the same area, a confrontation is possible but not mandatory, some units have the ability to dodge an attack. At the level of the units present, in addition to the commanders there are infantry, cavalry, artillery, refueling trolleys, but also naval units, be it river patrollers , troop-carrying vessels, or more traditional ves
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