You wake up on a spaceship, dazed and confused from the effects of cryosleep, and begin to search for the rest of the crew. Where could they have gone? All too suddenly, you discover that most of them are dead, and those still alive are… changed. With Syndrome, Camel 101 takes first person survival horror back to its roots. In the dark confines of the ship, you look for ways to defend yourself. There are a few weapons scattered about, but nowhere near enough ammunition to deal with all the transformed monstrosities. To survive and uncover the events that took place while you were asleep, you can’t always face your enemies head on; sometimes hiding and breathing as noiselessly as possible is your best course of action. Careful resource management is a key part of Syndrome, but so is learning your enemies’ behavior. What will attract their attention? What will give you a few precious seconds to pass by undetected? Take note―each misstep could be deadly.




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Okay, so this isn't quite Alien: Isolation 2, System Shock 3, or Dead Space: The First Person Reboot, but it's not too shabby for a stop-gap space-horror game in the meantime. First things you'll notice, regrettably, are a distinct lack of Options (no brightness or keyboard remapping?) and the fact that the beginning of the game is very, very dark visually (perhaps too much so, depending on one's settings). The atmosphere, however, can't be faulted, and the sound is a particular stand-out, keeping you constantly on-edge before any action even begins; which is quite a ways in, and that's always a good thing in my book (way too many horror games overlook that slow-building "suspense" thing which is so integral to their success). And while the early part of the game is exactly what you'll expect - wake up to a spacecraft full of corpses and spooky dormant robots, re-power parts of the
Syndrome has the setting to be a good horror game. The environment is suitably creepy, although a little darker than is good for creepiness in some place. The storyline is ok for a horror game. The enemy designs all work well except for one that looks like it's in a red latex bodysuit in direct light. What kills the game is all the constant backtracking. You'll run into an obstacle on one level, and have to go to another level, and possibly even a second level, before returning to the original level. In conjunction with long load times - I'm on an SSD and I'm playing on my phone during these load times - it stretches out the game much, much more than it should be. The save system, familiar if one has ever played Resident Evil games, compounds the issue - if you die on the way to a save point on a new level, you get double whammy'd by first reloading your previous save, then changing le
dont buy it no matter how might look good or decent you will spend 3 hours by following orders to go between deck 3 and deck 4 thats it go get key from deck 3 to open a door in deck 4....oh here is a locked box ok go to deck 3 to bring a box opener then come back....you will do htis he entire game
Introduction Syndrome is developed and published by Camel 101. The dev team had delved previously into sci-fi with their first Steam project, Mechs & Mercs: Black Talons. That one wasn’t as well received as Syndrome but at least we’re talking about experienced developers. Gameplay It’s becoming sort of a trend nowadays in video games, to focus a lot on style over substance. No one can deny that Syndorme doesn’t look the part and yet if you spend a few hours with it, the cracks do emerge along with several other minor issues. But we shall focus on the gameplay for now. I never make a habit out of spoiling any details regarding the stories in the games I review and thus I shall not make an exception even in this case. Suffice to say, it’s wholesomely unoriginal. You got game mechanics and tropes from almost every other space horror title that I can think of. From Dead Space, Doom and all
Syndrome is part System Shock 2, Part Dead Space and part Alien Isolation but it doesn't hold a candle to any of those games and has some absolutely horrid mechanics and antiquated gameplay mechanics. This is a game where you're just moving back and forth between 8 decks of a ship, avoiding monsters but ultimately dying over and over due to a crappy stealth system. It's a never ending fetch quest avoiding poorly coded monsters and shooting them when the game is generous enough to give you any supplies. Syndrome's homages and influences are blatant and it looks and sounds great, but half baked gameplay ultimately let's the whole thing down and it's a damn shame. Maybe they'll patch it and fix some of these issues in the future, but right now it's hard to recommend. Full video review: https://www.youtube.com/watch?v=Or5vzSEy_aA&feature=youtu.be
Where do I even start at this one? Can I recommend this game to anyone? Hell no. I followed this game quite some time and was really interested to play it. Then I saw the review of Gggmanlives. Well he didn't liked the game. First I didn't want to believe the game is bad. Now I played it and sadly Gggmanlives was true. This game is horrible. After 2 or 3 hours in it (It took me 11 hours to finish it) I could only hate the game. Yes, this is not an overstatement. So let's start with some technical things: Every time you die or you change the deck you will get a loading screen which takes quite some time. (Maybe 30 seconds or even more.) After that your performance is unplayably bad for about 5 or 10 seconds. Other than that performance is good. How about graphics? Nothing special, but not bad either. Sound and Voiceacting are actually pretty good. Bugs, oh well there are a few in it: A
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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