
Semblance is an innovative platformer with deformable terrain, set in a beautiful minimalist world. It’s a game that asks, what if you could deform and reshape the world itself? Semblance takes the idea of a ‘platform’ in a platformer and turns it on its head.


Мы пришлём уведомление в колокольчик, как только скидка на игру достигнет выбранного порога
Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
| Язык | Интерфейс | Озвучка | Субтитры |
|---|---|---|---|
| Русский | |||
| Английский (English) | |||
| Немецкий (Deutsch) | |||
| Французский (Français) | |||
| Португальский (Бразилия) | |||
| Китайский (упр.) |
Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
Semblance does exactly what it says, and it's nothing short of brilliant. The mechanics of worldshaping work like a bliss and are very clear (that was my 1st concern when considering buying). They're also pretty thoroughy explored in terms of various uses and emergence of mechanic relationships. The difficulty curve is finely tuned (that was my 2nd big concern). I'm not really a platformer gamer (ie. I suck at them) and this one definitely is more about brains than agility, and my brains are just fine (or at least that's what this game keeps telling me).
Putting the “form” into platformer It was just a normal day, with the various creatures inhabiting this soft world hanging out together. Until a strange, sharp green blob came into the picture and jumped into one of the world trees. Normally it wouldn’t be a big deal, however when that green blob did, it infected everything. Sharp green and pink crystals have formed over the world trees and, in turn, the areas inside of them. Was it on purpose or just an accident? We may never know unless all the essences return to the trees and the vines blocking the last world trees breaks away from the infection. This is where you come in. Seemingly being born just to fix this infection, you play as a small blob named Squish who can jump and dash. That’s not all, the dash can also deform any platform or wall that has one uniform color. Can’t reach an essence or another platform? No worries, just fin
I really, really tried to give it a fair chance, but Semblance never rises from the status of "cool-idea-on-paper-but-not-enough-to-justify-a-full-priced-game". The premise of shaping the world to complete your platforming goals sounds great, until you start to notice the controls are not finely tuned to challenges/mechanics, and you're suddenly trying to beat the controls, not the levels. This reminds me a lot of Hue, a cool gimmick that become a chore when it's forced into a full game. The main issues with Semblance are that you can't finely control how you deform the ground, and that later on it requires precise timing without giving you precise controls to achieve that. It's one of those games where you're presented with a puzzle screen (puzzles hardly are bigger than one screen), look at it for a while, and probably is able to figure out what to do in a few seconds, but take minute
Great concept, but I'm not good enough with controls to make it work: The concept, puzzles, and graphics are lovely, but if you're like me and have any trouble with precision jumping in games, this may not be the game for you. (If you don't have this problem, the game is wonderful. No need to read on. Buy it!) If jumps are your game struggle, maybe wait for a sale? I adore this style of game, have played many, and I started out loving this one, but I had to give up for a while after spending over 45 minutes trying to get the controls to do what I wanted in order to make the precision jump needed to solve a puzzle. There were a couple like this. This wasn't an isolated problem. There were several others that took me an extra 5-20 minutes of jumping just to get the obvious solution to work for me. I eventually rallied and gritted it out to be rewarded with more wonderful gameplay, but thos
Resembles an indie game - with all its peaks and troughs More reviews on our Curator Page Reviewing is an inherently unfair practice. It's a two-way conversation with yourself on someone else's work about its value to others - often ignoring provenance, circumstance, and ending up weighing man against colossus on the same set of scales. Semblance is a good game. An astonishing game, even. As the first game of two South African university students, Kimani and Myres, it both hits the Ubisoft-indie level of production quality and fully explores a set of deformation mechanics unique to the genre. Like the protagonist blob of Semblance itself, Semblance has seemingly been willed into existence from the soil - the indie game - with all the peaks and troughs of such a production. Including, I assume, the struggle all indies face on Steam in gaining any attention or traction. Semblance is
Want to recommend the game cause the first world was a blast. Even the second world was mostly pretty awesome, but after getting to the first puzzle of the last zone in the second world I am stuck because I don't have the reflexes necessary to complete a timing puzzle. I know exactly what I have to do, watched a tutorial and everything, but the controls and timing are too tight for me to complete it.
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


Human: Fall Flat is an open-ended physics based puzzle game in which you take control of builder Bob helping him resolve the mysteries behind his recurring dreams of falling. Your goal is to escape those dreams full of puzzles, dangers and surprises using everything you find in the levels. The world of Bob dreams is built on his daily experiences, hopes, fears and memories interweaved in a net so sticky and hard to escape. All this mess is actually a carefully crafted work of… wait! You are the one to find it out! Bob is a human. Just a human. No hero. Zero superpowers. Period.


The Binding of Isaac: Rebirth is a top down, procedurally-generated roguelike game, remade based on the original game The Binding of Isaac. You play as Isaac, a little boy who is chased to the basement by his mother who intends to kill Isaac for her savior. You explore different levels, collect items and try to defeat your mother.. and whatever other evil awaits you. If you die, you restart with none of your items you collected, and you must explore the basement and beyond again.


Sequel to the acclaimed Portal (2007), Portal 2 pits the protagonist of the original game, Chell, and her new robot friend, Wheatley, against more puzzles conceived by GLaDOS, an A.I. with the sole purpose of testing the Portal Gun's mechanics and taking revenge on Chell for the events of Portal. As a result of several interactions and revelations, Chell once again pushes to escape Aperture Science Labs.


Hollow Knight: Silksong is the epic sequel to Hollow Knight, the epic action-adventure of bugs and heroes. As the lethal hunter Hornet, journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover ancient secrets tied to your nature and your past.


As the lone survivor of a passenger jet crash, you find yourself in a mysterious forest battling to stay alive against a society of cannibalistic mutants. Build, explore, survive in this terrifying first person survival horror simulator.


Embark on the craziest journey of your life in It Takes Two, a genre-bending platform adventure created purely for co-op. Invite a friend to join for free with Friend’s Pass and work together across a huge variety of gleefully disruptive gameplay challenges. Play as the clashing couple Cody and May, two humans turned into dolls by a magic spell. Together, trapped in a fantastical world where the unpredictable hides around every corner, they are reluctantly challenged with saving their fractured relationship.


Help Madeline survive her inner demons on her journey to the top of Celeste Mountain, in this super-tight platformer from the creators of TowerFall. Brave hundreds of hand-crafted challenges, uncover devious secrets, and piece together the mystery of the mountain.


Dig, Fight, Explore, Build: The very world is at your fingertips as you fight for survival, fortune, and glory. Will you delve deep into cavernous expanses in search of treasure and raw materials with which to craft ever-evolving gear, machinery, and aesthetics? Perhaps you will choose instead to seek out ever-greater foes to test your mettle in combat? Maybe you will decide to construct your own city to house the host of mysterious allies you may encounter along your travels? In the World of Terraria, the choice is yours!