
Dead Rising returns with modern graphics! More than just a remaster, this Deluxe Remaster is a full graphical overhaul of the first game in zombie-slaughtering action game series "Dead Rising." This remaster has also been fully voiced, supports auto-saves, and has various other quality-of-life features. Witness the unmatched mayhem and freedom for yourself!




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They fixed the survivor ai. If you have played the og or the 2016 port, you know how massive of an upgrade this is. The survivor ai no longer gets stuck on hordes or geometry. Nothing else really matters, they fixed the ai. The new graphics are great, but they fixed the ai. The lighting looks cool, they fixed the ai. Have I mentioned that they fixed the ai? Because they fixed the survivor ai. By just fixing the survivor ai they have made this the best possible way to play the game. Update: Thanks for all the awards, I didn't know this was going to blow up like it did. Just killed Adam and getting Greg back to the safe house now as I am typing this and the survivor ai is still going strong. No technical issues either. I just have the game going at 1080p 60 fps using the default settings the game shipped with. For clarity here is my systems specs: Ryzen 5700X 32GB of DDR4 Ram
This is a review written after completing the game multiple times and tackling practically all in-game challenges. This does not contain any major story-related spoilers. I've played though all PC versions of Dead Rising games. Good Stuff Survivors are now better at surviving. One of the most frustrating things about the original was that you had to micromanage your escorted survivors, as they would fall dead the moment a zombie would breathe in their general direction. The Remaster has a new system where you can see what items/weapons they prefer. Healing survivors and/or giving them preferred weapons will make them friendly and proactive, enabling them to rescue other grabbed survivors, including helping Frank if he's hurt by a foe. This can be a double-edged sword during boss fights, but commanding the survivors to hole up in a corner works well enough in such scenarios. This is the
This remaster is, at the moment, very rushed feeling. So much so that I felt the need to list all the grievances I have with it in hopes of them being noticed and fixed by Capcom, or modders down the line. Before I get into that stupid long list though, I should mention that this game is still incredibly fun. It's still mostly Dead Rising 1, and that alone makes it a great time. When compared to the original 2006 version, however, there are just too many problems -- either from bugs or weird decisions -- that I can't recommend it at full price. Getting the original at 1/6th of the price is a much better deal, with a much more cohesive experience. So with all that being said, here's a giant list of all the weirdness I've encountered thus far, in no particular order: -------------------------------------------------------------------- In the beginning chopper scene, you can see objects
A Perfect Example of Gameplay First Design Capcom and their Gameplay Philosophy I love how gameplay focused Capcom games are. Such a great developer with many IPs, all with completely different gameplay styles. I mean look at their biggest IPs: Resident Evil, Monster Hunter, Mega Man, Street Fighter, Devil May Cry, Dragons Dogma, Dead Rising, Onimusha, Kunitsu Gami, and many more. They are all gameplay focused games with deep systems and mechanics, and they all push story to the background. This is something I prefer in games, even though I do love a good story. You cannot deny that level of variation in gameplay across so many genres. Capcom really is one of the GOATs. First Time with Dead Rising As for Dead Rising, I had never played it before. I owned an Xbox 360 when I was a kid, but I had never even heard of it at the time. Now that this remaster has come out, it felt like the p
While I mostly enjoyed replaying this game in the new engine, there is really not much to warrant replaying. Not much has been added or changed- which would be fine if the game was polished. The game crashes every few hours of play which becomes a huge issue once you reach the endless mode, where you are only allowed one save at a time, and a crash will result in the save being deleted. Several hours in- the game crashed and my run was ended. All in all, I could recommend this if you really like DR1, and if it's on a good sale. Otherwise- you're not missing much.
I just finished my first playthrough and played through about 30 minutes of infinity mode as I type this. It’s just as good as the OG game but with a lot of QoL improvements, and the infinity mode went through a lot of changes as well, it’s much more fun this time around. As someone who played the OG Xbox 360 version back in the mid 2000s, I’d definitely recommend it, and I’ll likely stay with this version for any future playthroughs. Hopefully this means DR2 will get a remaster soon as well!
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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