
A survival city-building game with flying cities. Build, automate, and defend a flying city to survive in a wacky, nightmare-infested, post-apocalyptic world full of strange science and dreams. Advanced society is long gone, the world is overrun by the Dream Plagues. The only survivors are small nomadic tribes that don’t attract too much attention. And now, the discovery of a long-abandoned project of the ancients lights a new hope - the flight-capable Nomad Cities.
Advanced society is long gone, the world is overrun by the Dream Plagues. The only survivors are small nomadic tribes that don’t attract too much attention. And now, the discovery of a long-abandoned project of the ancients lights a new hope - the flight-capable Nomad Cities.




Мы пришлём уведомление в колокольчик, как только скидка на игру достигнет выбранного порога
Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
| Язык | Интерфейс | Озвучка | Субтитры |
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| Русский | |||
| Английский (English) | |||
| Немецкий (Deutsch) | |||
| Французский (Français) | |||
| Китайский (упр.) | |||
| Китайский (трад.) |
Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
I tried, I really tried over the years with this game to the point I even started making an overhaul mod for it yesterday. But the issues with this game just run too deep. I bought this on day 1 of its early access, and the fundamental issues with this game have not been changed or fixed despite the feedback that has been left. It's not buggy at all, it's just bad. The premise of the game is wonderful, the execution is abysmal and it's down to the devs living in their own little bubble. Since this shares aspects with other games, i'll be comparing it to better explain my points. The only good thing that they've done is make the game easy to mod, but there are only like 10 mods for this game, and that's down to the fact that at its foundations, it is a badly designed game. Combat is boring and bad. Take The Riftbreaker(RB) as a prime example of combat done right. In Dream Engines (DE),
If you're thinking about purchasing hold off for now but keep your eye on it. While there are some good things about Dream Engines: Nomad Cities, the core mechanics need major polishing and refinement. My criticisms: -Core loop doesn't do anything to stand out from other titles in the same genre/type and lacks depth. -Combat and exploration mechanics are lackluster, bare bones, and frustrating. -The timer... I felt like I was "on the clock" at a job and it made me anxious. -No floating cities actually... you teleport from zone to zone but never get to experience a flying citadel of your creation. -Animations for combat need a lot of work. -So many menus... and once the raid starts you better hope you have everything where you need it because you won't be able to do a thing (why can't workers repair things?). -With such a beautiful art style, it's a shame that exploring is boring and dr
Absolute gem, almost passed on it, but I'm so glad I didn't. Greatest twist on a factorio/city builder I've ever seen. It's so much fun! The negative reviews I'm seeing, particularly the top review, are either based on things before recent updates, or were players not knowing what they were doing. 1. You can pause the game. This gives you all the time you might want/need to fiddle with your base. 2. The game is one of the most forgiving city builders out there. Most of the basic structures, including "rails" (conveyor belts) cost nothing but "energy." You can move every single building (except walls and rails, and during attacks, towers). 3. The "stress" is what others might call excitement. As a new player, it might be "too stressful" without pause... but just pause the game if you want to read tooltips or micromanage/arrange your city. Press "F" for free camera and you can build
Just entered early access and already it's rather fun. Some tips from reading other comments: Turn off the difficulty scaling over time for a chill experience, and to learn the game without that timer over your head. Now, you're not totally free here - you still need fuel, which needs advanced resources, which needs advanced locations, which will increase your difficulty level when you go there. But you'll have time. Especially if you don't build balloons, but even with a few. Don't skimp on towers. They're cheap - always build a few in the way of an invasion. 6 level 2 towers and a 2x4 wall cluster, plus your personal crossbow, will stop everything up to level 15 easy. Focus your attention on the fattest enemy, your towers are better for the small stuff. Gates aren't necessary at this stage of the game, the enemy will just attack the nearest structure in their aggro range, though gate
Having played Dream Engines since it came into Early Access, some years ago, and again for several more hours following the "full release", I feel confident - and melancholy - in saying, it still does not spark joy. TL;DR - This game is not enjoyable. It has a very cool premise of great dream-powered cities soaring across a world haunted by strange nightmarish beings, which it completely fails to make an enjoyable game out of. Here are some of the things it still, after all those years of potential refinement, does so very wrong: It gives you a slow, weak, boring robot who is barely animated, as your player character. Its walk cycle literally consists of South Park style wobbling. Weak, lazy, lame. It forces you to engage in constant exploration and combat using said robot. This means walking until you encounter enemies, walking backward while shooting them with one of your lame cross
For a fast review, only read the 'short review' part. This game is not for normal 'building games - gamers'. It is a roge-like game. It is something quite unique, so I would suggest that you read some reviews before buying it. Chapter 2+ are some edited parts of my old review. The short review is updated on 24_7_21. 1.) Short review 2.) Mistakes (player made) 3.) Spiral of death 4.) Fight - nothing good here 5.) Fly away. Sounds good, doesn't work. 6.) Last words 1.) Short review +) It is a roge-like city builder. That is something we haven't seen a lot and is something quite unique. +) The grafics are good (if you like the style like me) +) The wave difficulty is pretty good balanced. +-) Researching everything and beating the game takes about 15h-20h playtime. +-) The UI is not good not bad. You have to switch between different layers/modes a bit more then necessary. 'Add-on'
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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