
Drive on Moscow: War in the Snow, a strategy game from the award-winning makers of Battle of the Bulge, invites you to take command of the pivotal battle of World War II! Defend the homeland as the Soviets, or lead a bold push to seize the Soviet capital as the Axis.


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Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
| Язык | Интерфейс | Озвучка | Субтитры |
|---|---|---|---|
| Английский (English) | |||
| Немецкий (Deutsch) |
Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
You will probably like Drive on Moscow if you like turn based board games (RISK, Chess) or strategy games which rely more on planning ahead than microing unit healthbars. The game does a good job of presenting historical context, and the scenarios have specific win conditions for both factions (Soviets or Axis) so that playthroughs feel different. Moreover, to help the replayability, the AI is quite competent and will give you a run for your money. You won't beat it in your first 2 or 3 games and that's okay, because the mecahnics are easy to get into, but you need to factor the future of your mission: where you want to strike, which points you want to hold or leave, where are the reinforcements coming etc. An aspect which I don't agree with is a bit of randomness, which happens to determine winners in combat (it happens seldom enough, though, to lose a fight just out of pure bad luck).
Mixed feelings. I have played this game alot on PC and iPad. It is interesting but flawed in my mind. I like the system but the whole game will depend on special rules, like prepared offensives, command confusion and then weather which can raise and lower the defensive value of terrain for just one side. Some is realistic but it drives the game a little too much in my opinion. You must master movement planning and the special rules or you will always lose. At first it is easier to play the Soviets as they have no real movement problems and fewer units to move. The Germans rarely can get their army moving, especially if you spread out. I have had half my army stationary for most the game at times. In fact, if you are Soviet you can use it to your advantage. Against good or expert players it will be hard to beat the German player. You learn how to make about five or six key attacks, expl
Nice general idea, but sadly nearly pure RNG dependent. You figure out the good moves in about 1 hour of gameplay, and then you try to overcome the RNG. Also, the content of the game is tiny. The AI is not very intelligent, and it gets compensated with biased dice rolls all the time. For example: You got 12 shots, each hitting with 40%. You need 4 hits to destroy the enemy. The probability should be 78% that you manage to do that. More often than not you fail - you can even save+calculate the fight over and over again, often it takes more than 3 attempts, which has less than 1% probability.
Never seen a game at this price range delivering so much depth through a simple structure of mechanics. At my first look I thought that the gameplay was a bit odd and simplistic, but oh man, I was so wrong! After playing an hour of the campaign I realized that every single move is VERY important and every single mistake that might seem insignificant is in fact, a game changer. The AI destroyed me and forced me to find weak points and rely on every single mechanic of the terrain system. After beating this type of AI, the victory feels very good and significant especially if the AI will beat the c**p out of you the first three matches(my case). My single problem with the game is that the Operation Typhoon feels very unbalanced and unfair for the Germans. It is nearly impossible to win against Soviets. Pros: - The gameplay feels very refreshing to me (not a war gamer veteran), but I love
Game with great idea to show simplified view of one of the greatest battles in history... failin miserably due to lack of content, dumb AI, total RNG-fest which makes any battle totally unpredictable and its not a compliment. Carefull planning, thoughts of different enemy counterattack routes always will be b*tchslapped by simple fail of dice roll, same thing for Battle of the Bulge. 4 out of 10, spend your cash on Order of Battle or Panzercorps
A small and slick game that will give you a few hours of entertainment. Easy to learn, hard to master. The game plays out on an operational level in very chess like map divided into provinces. The A.I plays pretty well and the game implements a few special rules for the russians as well as the germans to simulate real world events. The game utilises a very unique system of phases during a turn in which you only can activate and move units in particular province before the phase returns to the opposing player. That means you can not coordinate things in advance but have to take into account every countermove from the opponent. Interesting system which forces you to prioritize which units to move and attack with. Unfortunately the same map is used in all scenarios and the campaign and will soon become repetitious unless you can find a human hotseat opponent. For sale I highly recommend t
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