
The Emperor has chosen you as a new provincial governor. Design the city of your dreams, admiring its details from a bird's-eye view. Take care of your people, develop efficient production chains and trade with other landlords. Ensure their survival through harsh winters and disasters.
You have been chosen for a sacred mission: to raise a marvelous city on the holy grounds. It’s not only a mission bestowed the Emperor but also sealed by the will of the gods. After your appointment as the Governor of this land, people’s lives are in your hands. You must fulfill the Emperor’s wish and bring prosperity to the city. Making decisions is no funny business; as there are more people, your citizens' needs grow bigger. As the governor, you must deliver their requests or face unhappy residents.




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Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
| Язык | Интерфейс | Озвучка | Субтитры |
|---|---|---|---|
| Русский | |||
| Английский (English) | |||
| Немецкий (Deutsch) | |||
| Французский (Français) | |||
| Испанский (Español) | |||
| Итальянский (Italiano) |
Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
If you've played Anno 1800 you'll see the similarities here however Celestial Empire is 10x easier with 10x less content. There's currently no interaction with other npc's; no combat, no ship building, and trade is just a shell of what it potentially (hopefully) will be. Game can be easily finished in about 15-20 hours (probably less if you increase the speed) and after finishing it I personally don't have any desire to start a new map and continue playing. I'll be back when the game comes out of Early Access - for the price its a good game but really needs to be fleshed out. 6/10
Celestial Empire is an amazing Anno-style city/logistics builder. Compared to the old demo version it plays much better and even runs much better. I have to highlight a feature which has got a nice chuckle out of me - as the leader of your city you can walk around in first person. But unlike in other games, you can actually walk up to a production building and work there yourself, to increase your production. That is a very nice detail.
Emperor: Rise of the Middle Kingdom was a rare gem in its day. There were very few to non-existent Chinese themed builder games. The Celestial Empire definitely fills the gap that Emperor: Rise of the Middle Kingdom left behind. Some of the technicalities are a bit weird, such as constant pestering from Yaoguai; which does not add too much to gameplay, but other aspects of it seem well thought out. Game play is chill; and you won't suddenly be launched into no-recovery as long as you manage your stockpiles well for winter. I have not played long enough to see late game mechanics, but early game mechanics seem to be fine. Although the need for granaries and warehouses to be close by are a bit annoying. Warehouse mechanics can also be improved; taking a leaf from Rise of the Middle Kingdom, it was really satisfying to see the warehouses fill up with goods visually so that I would not have
EDIT: My review is certainly outdated by now since I haven't been able to play much lately. Its a decent game as it stands, but there really isnt that much depth. The miracles/blessing dont add much and are temporary with ever increasing prices. The resource info panel doesn't show many things i'd like it to (e.g. things that aren't directly consumed like in tea houses, or how much i need to overproduce to account for winter). Graphics and music are solid though. I feel like its too similar to Anno 1800, just that Anno 1800 is strictly better (even more so with DLCs) unless they can improve/further the unique aspects of this game
Handwritten Review: This game isn’t complicated or difficult, so I’ll get straight to the point: first the research problems, then why I still recommend it. Players can use this as reference, and I’ve also uploaded a video for context. ++ If you want authentic Chinese culture, do your own research—don’t rely on the game, unless you’re fine with stereotypes. First, let’s summarize the problems of this game: 1. Strange belief issues: Ao Guang, Nüwa, and Sun Wukong cannot be placed on equal footing—it contradicts cultural understanding. Nüwa, along with Fuxi and Shennong, belongs to ancient beliefs, existing side by side. Ao Guang’s status is only lower than Sun Wukong in Journey to the West, and they cannot be equals. If you want to include Ao Guang and Sun Wukong, then you should not use Nüwa, because this insults her status and position. Why not use Nüwa, Fuxi, and Shennong instead? T
This game not only combines the long production chain of the Anno series with the workforce mechanics of city-builders, its also explores interesting ways of progression with its tech and faith mechanics, and does it all in a package that plays smoothly and looks good. Celestial Empire does not attempt to be the next great innovation in city-building by introducing some experimental new concept, instead serving to optimize and smoothen the classical city-building experience. The most notable of that is its use of production predictions throughout. Whenever you mouse of a resource icon, it shows you not only your currect stock, but also the change in stock per minute, based on production and consumption. This allows you to fine-tune production chains in a way usually impossible in city-builders and letting you be aware of potentially dangerous shortages before suddenly your entire workfor
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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