
Sacred Fire is a narrative RPG in which your humanity and emotions impact your fight for survival and inner freedom. Inspired by ancient Caledonia, the story follows a group of resistance fighters and their rise to power. Choosing motives, ideas and feelings is as important as choosing your actions. Develop your personality and compete for influence to change the story and avert a tragic ending.




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Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
| Язык | Интерфейс | Озвучка | Субтитры |
|---|---|---|---|
| Английский (English) |
Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
I love the game's premise, but it is almost a thumbs down due to the length of a play through right now, which equates to a couple of hours at the moment. I am not sure if this is the same length as the demo, but it FEELs like a demo more than anything at the moment. Just be ware, a buy now is mostly a gesture to the developer to help them financially to finish the game (I guess that defines early access), just don't expect a lot of 'game' at the moment. As for the game itself, its very enjoyable. I wish the characters had animations to them, but it is what it is. The decisions you make seem to have weight to them and there are tense moments with the dice rolls that had me on the edge of my seat. I found myself deciding what my character would do based on role play elements, vs, min/maxing, which is awesome. There is a bit of reading in this game mostly in unspoken dialogue, which is
I'm a bit surpized that this game isn't labeled as visual novel in the store, since it's basically what the game is. You read few lines of text, then you make a choice, then you read few more lines of text. There are a lot of RPG elemets, but they are mostly unbalanced and underdeveloped. But the visual novel itself is good. Really good. I mostly hate those, but this particular has a few unique tricks that make a very, very good storytelling and allow you to bond with characters very closely. Lookin forward to the end release. Hopefully RPG elements by that time will get a major overhaul and start to really matter.
I really wanted to like this. It's been gathering dust on my wishlist since I first read about it in a - surprisingly useful - Steam suggestion of "what I might also like", which usually try to sell me random titles I either never heard about or would prefer not to. But to make this useful for others: THE PROS: - fairly smooth and slick presentation - a seemingly flexible underlying system - interesting setting and backstory THE CONS: - rudimentary (not minimalistic, this would have been fine) sound score - reusing of models - the actual gameplay, unfortunately Harsh, I know. But bear with me (growl, rawr, har har). The thing is that even with prior experience of dice or percentage dependent, CYOA style titles, I still hate when games do not adhere to their own rules. I can deal with the fact my starting chances for success will be low, and my character will fail often, goes with the
Personally, I haven't played a game like this before. With my limited gaming experience, I'd say it feels like a cross between a visual novel and D&D; dice rolls are constantly happening with every move and choice and interaction, and the scenes change to match the text at the top of the screen as the story progresses with each page. Sacred Fire begins with the option to choose your settings, I chose to play on the standard difficulty with no perks such as weighted dice or extra points. I read through the tips which were plentiful but still wasn't super clear on how things worked. I don't fault the game for that; I understood more as I began to play and managed to get one of two apparent "good endings" for the first act. Character creation is fine, nothing too detailed as far as physical features go. Seems like you can choose between man or woman, light or dark skin, and then decide
Product refunded It is pretty frustrating that, due to no failure of your own but bad rolls, you can ruin an entire scene and have to start over - not from a simple 'last save' but from the start of the chapter - thus replaying the same content over and over and over again. I get that they wanted to prevent you from save-scumming every check but when a scene can have 20 skill checks, most of them with a 50% or less chance of success (even after you spend your MP on them), you're going to fail almost half of them and sometimes that means the result will be so bad you have to restart or lose any fun you are having. Despite making all the 'proper' choices and using my MP, I had to run a couple of the scenes 5 times to get a good ending because of bad rolls. Don't even attempt a roll if you have under 70% chance of success. Also, the game has a tendency to make you think a roll is goi
Just when i began to forget what a true RPG is, i suddenly find this game. It gives a completely unique view on interactions between characters, because the main feature of the game is that among your usual "strength" or "intellect" points, they have their own feelings, ambitions, emotional traumas and grudges towards each other, represented via personal attributes. Your every interaction throughout the game is based on your past decisions and attitude towards every character you've ever met. But the most exciting is to see how you also shape the other characters in a various ways by giving them different answers, and how it can lead to the different outcomes in the future. The game allows you to play a lot of roles depending on your initial stats and the lines you choose, and unlike your usual RPGs, choices really matter. My only complain on this part is that although the game has A LO
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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