
Exit the Gungeon is a bullet hell dungeon climber immediately following the adventures of the misfit ‘Gungeoneers’ and their journey for personal absolution in Enter the Gungeon. The Gungeon has become a paradox and is collapsing! Armed with an ever-changing weapon, an insatiable need to loot, and the trusty dodge roll, each of our heroes must ascend and escape via their own unique route of increasingly perilous elevators. Battle against the last and most bitter of the Gundead at a frantic pace, slowing down just long enough to chat with some familiar faces… and a few new ones. Shifting rooms, enemies, bosses, bizarre weapons and items all combine to ensure that no two attempts to Exit the Gungeon are the same.




Мы пришлём уведомление в колокольчик, как только скидка на игру достигнет выбранного порога
Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
| Язык | Интерфейс | Озвучка | Субтитры |
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| Итальянский (Italiano) |
Официальные минимальные и рекомендуемые конфигурации оборудования.
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this game is easy all you have to do is hit alt + f4 and you exit the gungeon
Great game but you can't pet the dog any more so it loses some points
exit the game more like am I right
Testimony from someone with nearly 200 hours on Enter the Gungeon I know, I know. The Mixed rating on the store page seems off-putting (I was hesitant to give this a shot at first because of it), and it's mostly from peeps that expected this to be exactly like Enter the Gungeon. This is a spin-off, NOT A SEQUEL! Exit switches things up a bit, whereas Enter was a top-down dungeon crawler, Exit is a platformer, sweet and simple. Many items and guns are returning from Enter, but don't let that, among the returning cast of characters, fool you; this is a different game. And a pretty decent one too. I, personally, haven't made it out of the Gungeon yet, but I've had quite a time seeing all the nods and callbacks to the original so far. Not to mention the countless sprite updates and new gameplay mechanics. And the new bosses. And mechanics. Devolver is also planning updates for Exit to w
Tough one, but I'd recommend this game to anyone who's not a roguelike pro. This game is NOT Enter the Gungeon and isn't trying to be. It's a shame that it keeps getting compared to Enter because it's a very different game that doesn't hold up under that scrutiny. Many of the reviews I'm seeing are Enter fans playing <1 hour and having a valid complaint, but not playing enough to see Exit's fix for that complaint. Exit is arcade-styled, so runs are faster and involve less planning. There are no keys or active items. This is not a deep roguelike with a huge skill curve like Gungeon. It sacrifices Enter's depth in terms of skill curve, resource usage, and secret floors, for breadth. Instead, you get a combo meter, which rewards not getting hit, and a Blessed gun that constantly transforms. Getting a bad gun mid-combat and dealing with it is the fun challenge of the game. This also so
tl;dr i enjoyed it, but you're getting a lot less content than Enter the Gungeon for only $5 less; buy it on sale and only if you're sure you wanna. ...okay, that's the quick summation done. Now we get into the ramblings. God, I wish I could both recommend and not recommend this simultaneously. Where do we begin... Exit the Gungeon is an oddity of a game, both at once seemingly targeted for those who might have found its predecessor Enter the Gungeon not to their tastes, and yet indecipherable for those peoples. Taking place directly after the events of EtG, XtG shows us the cast trying to break out of the Gungeon as it collapses around them under the weight of a time paradox. Swapping the formula from top-down to platformer while maintaining the run'n'gunning, it tries something new, but... perhaps not new -enough.- The Good -The moment-to-moment gameplay slaps. The experience of g
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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