
Welcome back to the world of TINY METAL, Commander! TINY METAL: FULL METAL RUMBLE puts you in the boots of three unique commanders bonded by fate, each with their own squads to command and strengthen up on their quest to put an end to a new mysterious, rising threat.




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I want to love this game. It's a spiritual successor to the incredible Advance Wars series, but you know how that game always boiled down to stalemates? Tiny Metal gives you the "Assault" command which, at some risk, lets you force an enemy unit to take a step back. The stalemates literally disappear just because of this command. But there are just too many drawbacks to recommend this game. -Unstable. I have 9 hours of gameplay as of this writing. One hour of that was spent trying to resolve a crash that ended up costing all of my campaign progress. There have been multiple other reproduceable crashes over the course of the remaining 8 hours. -The COs are generally pretty lame and there's a lot of design overlap. You have two tank experts, two Kanbeis, two Colins, and then like 5 other commanders with one unit specialty each. Advance Wars had some creativity - enhanced artillery rang
War... War never changes... Well whoever said that lied as it can definitely change. This is TINY METAL: FULL METAL RUMBLE, the Nintendo Wars-like that I've been waiting for since the 10th anniversary of Advance Wars: Days of Ruin's release. TL;DR of my review: YES GET IT! This is the closest thing to Advance Wars we'll get until Intelligent Systems decides to hold off the Framblam waifubait for just one second. Now, onto the main review. Why this? Why not play Wargroove or the few other Wars-likes that are out there? Simply put, TM:FMR takes a lot of what's good about Wars and makes it its own by building on top of it. It also doesn't try to change up the style from pseudo-realistic to fantasy. Don't think this is just a recreation or a tribute, though; AREA 35 have made changes and improvements that are all their own. Focus Fire, reworked/combined units, new units in general, and a
Huge improvement over the first game. Has a lot of new mechanics and units that bring it more closely in line with Advance Wars including co powers / abilities, merging units for combined HP, a skirmish's and map packs, etc. Half the price of the first game and significantly more content.
Tiny Metal: Full Metal Rumble is the sequel to a game I never played, but is one of the heirs of the Advance Wars name released in 2019 along with Wargroove. Though I had my share of problems with Wargroove, I still found it an overall enjoyable experience with some gripes here and there. I expected the same from FMR, and the end result is a game that has many things about AW it does right but is also plagued with issues that render the product decent at best. Pros: One of my issues with Wargroove on release was the slow speed of animations and development, which, along with the sheer size of certain maps, made gameplay grueling and sometimes downright boring when it came to routing enemy forces that were clearly beaten. When set to the faster speeds, Tiny Metal does not have this problem and in this regard the gameplay is enjoyable. The art style is simplistic but not unpleasant to loo
I loved Advance Wars and was hoping this would tide me over, unfortunately I was wrong. While similar in many ways there are a number of shortcomings that push me away from this game every time I try and get into it. As others have mentioned the AI is unbalanced or at least appears that way. Get into a 1v1 infantry skirmish where neither commander is an infrantry specialist and both units are on the same tile type, guess what the AI will often win those regardless of who attacks first. The controls feel like they are designed for a tablet/touchscreen and it becomes cumbersome. Constant screen dragging/finessing required. The hero unit/insta-lose mechanic is a major handicap when playing. A number of the campaign maps are heavily tilted in favor of the CPU and if you don't blitz them you are in for frustration. All in all the game needs refinement or at least more customization to ma
If you liked the last Tiny metal and wished it was more like old school advance wars, this games fills on all the missing supply chain tactics and troop transport perfectly. Still lacks a maritime part but it's excellent overall!
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