
Wartile is a medieval fantasy themed strategy game that invites the player to select a band of miniature figurines and embark on a campaign or a multiplayer match, set on gorgeous diorama Battle Boards. Figurines, their special abilities and your hand of godly and tactical cards are the tools to rule the board. Wartile captures the tabletop feeling, while adding its own digital style, magic and humor. Tactics weigh heavily in Wartile, where a unique cooldown system adds the flavor of turn based games and gives you the time to outsmart, trap or even use Godly powers on your enemy.




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I am a long time player of tabletop games and this caught my eye. In short, I love it. It looks great and the difficulty is challenging so you have to think about what you are doing, which is very rewarding. The missions have a good variation, different objectives, there are little puzzles and surprises (ambush!) that keep you on your toes. In addition, the missions are played on bite-sized gorgeus game boards and you are not bogged down with endless battles. Great for when you do not have time for hours on end. This is a great recreation of a tabletop game. My only negative comment is that you sometimes pick up the wrong figurine or special ability card which can be a pain. It would be awesome if you could customise the figures and give them your own names, or give them different colours or if there were cosmetic items which could change appearence. Might be an idea for the future. So
Its alright if barebones, Positives: +Artstyle/Theme +Decent Music +Gameplay is fun +Satisfying Animations Negatives: -Lackluster/short Campaign -Dissapointing Customization -Almost no replay-value
This had the potential to be a magnificent game but a few odd design choices killed it for me. The key features came close but missed the mark. For example, 1) The graphics are very good and the levels are detailed and gorgeous so I found it very odd that the camera was bound in ways that made it difficult to view them. There is no elevation adjustment so you are stuck with a static viewing angle. Why artificially limit the ability to see the great work here? 2) The gameplay would work very well as turn-based but uses some hybrid. You can slow time but not stop it. There are still turns with cool-downs for movement but your units automatically attack repeatedly as long as there is an enemy in range. This gives you neither the strategic options of turn based nor preplanned movement of RTS and turns moving into a bit of a click fest. Also, the lack of pause again prevents you from taking
reviewing this game is so awkward. this game looks beautiful, plays beautiful, has one of the best voice and music i heared in the last years, has a nice concept, GG artstyle, and its close to beeing perfect............ but, for some reason, the game is missing CRUICIAL parts. i really wish i could find answers to this confusing concept, but i wasnt able to find anything. so this game lets you hire fighters that you move on a board, fight enemys, collect equipment, sell or buy new equip from the market and so on, pretty much like darkest dungeon for example, just that you look from the top and not from the side basicly. so far so good, 10/10 but now its gets to the negative and god awful decisions that the game offers or more like DONT offer. 1. you cant check the equipment of your characters. yes, i mean it as you read it, you cant look at the equipment of your characters........ if
Good game with beautiful artwork. At it's core, is a good set of mechanics that make the gameplay fun and unique. That said, the campaign seems to be only 5 levels, that you're forced to play through multiple times, and there are only 6 figurines to choose from to fill out your party. I've exhausted all of the new content out of this game in 4 hours. For $20, I expect more.
So - first impressions of an early access game....TL;DR - Very Good. Core i5/16Gb/GTX1060/W10 PRO's Great looking game Feeds the inner tabletop nerd (if you ever played table top, this is right in your wheelhouse) Fantastic premis - I can see a great deal of additional content in the future Quick loading Seemingly pretty well thought out maps So far a "fair" RNG feeling Challenging - you arent going to walk these maps first time CON's Dev needs to resist the future lure of the paid DLC route...the temptation will be huge. Low/Medium/High video settings; need to feed our desire to burn our retinas/wreck our cards. Camera controls - sometimes get stuck..no biggy, a zoom out will fix it. Tutorial could do with a little expansion. All that being said, I'm a handful of hours in (didnt participate in the alpha) to an early access game and not regretting dropping the 14 bar as soon as it wa
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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