
Fantasy General II: Invasion is the reimagination of the strategy game classic from the 90s! Armies once again draw battle-lines on the war-torn land of Keldonia, and a new generation of commanders will test their bravery and tactics against each other. Fantasy wargaming is back! True to the tradition of the original game, Fantasy General II is all about turn-based battles. Lead over 75 different unique unit types, including powerful heroes. Take into consideration terrain, weapons and armour, magical effects, morale, and the balance of forces, make a plan, execute it, and vanquish your enemy, forging your reputation as a savage war-leader.
Three hundred years have passed since the Shadow Wars have ravaged Keldonia and the world of Aer, and the struggles of the past have long since faded into legends. In the Highlands of Fareach, Clans of Barbarian warriors have eked out a living in the harsh northern climate, constantly feuding with each other and raiding the wealthier Borderland towns. Fed up with these constant attacks, the Borderland Clans called on the Empire for help – a powerful realm controlling the land from the Scarlett Mountains to Cynehelm Valley and the Hoarwood. The Western Imperial Legion was sent to face the highland raiders, and with the help of the Borderland clans Iseal and Machnar, killed High King Brendan in the battle of Wyrm’s Pass. A treaty was signed that forbade any clan from crossing into the Borderlands in return for peace. Since then, there has been no High King to unite the Clans, and they fell into quarrelling and raiding amongst themselves. In these dark times your clan has been led by Falir One-Eye, a warrior of great renown. You are his son and designated heir, and you are eager to prove your mettle to the Clan Council and your father…


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Made by fans of the original, this sequel builds upon the core of the 1996 Fantasy General game while expanding and improving it in many ways. Among the improvements are useful tooltips and the fact your units no longer get pushed around (which used to be able to force a surrender on them), or a system that rewards you with gold if you can get through the mission quickly, instead of punishing you with a loss if you don't beat it within a certain number of turns (as in the original). The different units available to you each have different roles and due to interesting traits can be used to solve problems in a variety of ways while needing support from other units in other situations - after a couple of maps you will most likely already find yourself with a nice mix of them, as there is no simple 'two unit winning combo'. Battles can be intense as you must try to not expose any of your t
Disclaimer: I'm an old gamer (late 40s), so my preferences may differ from younger players. Pros: Interesting story line Hero character progression enjoyable No crashes/bugs found Cons: Steep learning curve (game provides very little guidance) Limited resources leave no room for experimentation Enemy receives unlimited resources (especially mana) Enemy overpowered in general Movement can become tedious Summary: Wanted to like this game, but it's too hard to enjoy. Other reviews recommend save scumming for better results; if that's what it takes to play the game, the game isn't balanced well. More frustrating than fun.
WOW!!!!! What a game, I really did not expect I would get that much into it, but I sure did. 66 hours, I beat the campaign. I know there are skirmish battles and multiplayer I have not done. But as far as the story, I found it exciting, sad, funny, all mixed. So many surprises from start to end. It is bitter sweet finishing, I will miss my adventures with this. I hope more content will come. As for my review, I love the tactics, leveling units, loot, great music, good story. I recommend this to anyone that loves a good viking adventure.
At first glance (e.g. opening missions) the game looks like a potential snooze-fest, "Civilisation combat without the cities" thought I. Give it time, everything changes. You will find yourself in huge moving battles with upwards of 40 very different units sprawled across a dangerous map, sending stealthy scouts out to shady territories to scout, and check for alternate routes or places of power to give your armies an advantage. Summarily, the strategy is strong in this one. You will have lots of summons, buffs, debuffs, and a plethora of magic items (of different rarities) to kit out not just heroes, but basic units too. These basic units can, in time, both level up to become more powerful, and be transformed into higher tier variants, with multiple options available - but this will cost resources which can only be looted. Stray too far from the path and you may come unstuck, high ri
I really wanted to give this game a recommendation because of nostalgic reasons. FG 1 was one of my favourite games in the 90s when I was still a teenager and I was really excited to see a sequel after such a long time. However, after having played through a number of missions and currently being technically stuck in Malrics valley (later more about that) I must admit that this game does not meet my expectations to such an extent that I cannot recommend it anymore - at least in its current state. The technical basis is splendid and generally has the basis of an exceptional gem. The graphical presentation is just fine. The animations could be better and the standard soldier graphic could be a bit more opulent but it is okay. The music theme includes parts of the original theme and therefore plays along to the nostalgia. However, the sounds of the moving and fighting army icons are just
At first glance (e.g. opening missions) the game looks like a potential snooze-fest, "Civilisation combat without the cities" thought I. Give it time, everything changes. You will find yourself in huge moving battles with upwards of 40 very different units sprawled across a dangerous map, sending stealthy scouts out to shady territories to scout, and check for alternate routes or places of power to give your armies an advantage. Summarily, the strategy is strong in this one. You will have lots of summons, buffs, debuffs, and a plethora of magic items (of different rarities) to kit out not just heroes, but basic units too. These basic units can, in time, both level up to become more powerful, and be transformed into higher tier variants, with multiple options available - but this will cost resources which can only be looted. Stray too far from the path and you may come unstuck, high risk
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