Fidel is a small roguelike game about finding the best path through monsters, treasure and magic. Each match is only a couple minutes long, but there's many surprises and tricks to learn each time. Also, you are a dog.


Мы пришлём уведомление в колокольчик, как только скидка на игру достигнет выбранного порога
Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
| Язык | Интерфейс | Озвучка | Субтитры |
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| Немецкий (Deutsch) | |||
| Французский (Français) | |||
| Испанский (Español) | |||
| Итальянский (Italiano) |
Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
Fidel is a puzzle game with top-notch design, strikingly gorgeous art, and a lovely protagonist. It's also wickedly challenging, the sort of game that can be equally maddening (in a good way) and extra addictive. I wholeheartedly recommend it, especially for players who love squeezing out every bit of gameplay and hunting for secrets. Fidel manages to be rewarding in a way few games can.
Fidel is a fun, smart, cute looking puzzle rogue-lite. For me it was very engaging. Rules of the game, how each enemy works, one learns organically through observation & experimentation, and it's fun to figure out what new elements do. While it’s a rogue-lite, and the random can sometimes screw the player over, it’s predominantly a puzzle game, so there is much more control. There are two "boss" levels (at the end of main game & underworld), which introduce several new concepts at once, but there is an endless undo, and no time limit on those, so player can take it slow discovering new mechanics and then the solution. No need to repeat whole dungeon several times to have a brief chance at the boss level, like the regular rogue-likes do it. One needs to prepare for those “bosses” though, by completing previous levels well (more XP=more HP, more coins=extra items to use). There are also
Good puzzle game. What you need to know: Floors are not proc gen, but they shouldn't be - these are handcrafted puzzles Controller support is good, but there are black bars from the couch Geniunely unique and fun puzzle mechanic Doesn't appear to be a metric ton of content, but definitely enough to merit the small price tag I'd recommend Fidel Dungeon Rescue at full price.
As someone who really enjoyed the Witness it's great to see the not only the line-drawing mechanic reinterpreted as a fast-paced dungeon crawler, but to have many of the same revelatory moments occur in a completely different context. It's a perfect median between very contemplative puzzle-games, and action-oriented roguelikes.
Fidel: Dungeon Rescue is a strategy/puzzle dungeon crawler in which you play a dog called Fidel who is attempting to get through the dungeon to rescue your human. There are 16 levels and each one has a different type of monster and different concepts. In order to survive, Fidel has to find the most efficient path. He cannot go back across his own trail and must try to get to the end whilst gaining as much experience and coins as possible so that later levels are easier, but with limited health and a lot of monsters in the way this can be a real challenge. Some monsters have different tactics that you need to get around them, for example the man-eating plants which need to have their flowers killed first, forcing the main plant to close so it can be killed or the three-headed turtles which can be attacked without taking damage from the tail. There is a reasonable range of opponents, with
A really good thorough puzzle game that is easy to play and hard to master. The graphics are very cute, the level design is strong and the extra modes are good fun. Definitely worth getting at full price as it isn't that expensive for a lot of content!
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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