
Giraffe and Annika is a 3D adventure game for PC where you follow along with the cat eared girl Annika as she explores the mysterious island of Spika. Each dungeon is guarded by a boss where Annika will need to defeated through a music-based battle system and fully synched animations. The game system and effects are all fully synched with the music. Help Annika find her lost memories through her adventures on the island!
Annika, a young catgirl, awakens on the mysterious island of Spica with no memory of who she is or how she arrived. With the help of a boy named Giraffe, she sets out to recover her lost memories by seeking out three special star fragments hidden across the island. Along the way she explores Spica's dungeons and meets its inhabitants, facing challenges resolved not through violence but through music and rhythm.




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Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
| Язык | Интерфейс | Озвучка | Субтитры |
|---|---|---|---|
| Английский (English) | |||
| Китайский (упр.) | |||
| Китайский (трад.) | |||
| Японский |
Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
"Making happy memories with cat ears girl! ヽ(=´▽`=)ノ" [1] Intro Giraffe and Annika. This is a 3D rhythm puzzle adventure by atelier mimina. At the time of the first announcement, the publisher was UNTIES, but it appears that the publisher was later changed to PLAYISM. The background of this game is about Anika, the girl with cat ears. One day, she woke up and found herself on the mysterious starlight island(Spica). What adventure is waiting for her? [2] Game Experience In-game 3D and 2D graphics are in the right balance. This game uses Unreal Engine 4, which has a pretty good 3D character design. It's not awkward, it also goes well with 2D graphics. This allows players to venture more immersed in the game world. Story progress is delivered in a comic book(Manga) format with hand-drawn 2D graphics. It gives you the impression that you are watching and playing an animation movie game.
A really cute mash-up between 3D platformer and rhythm game. Featurewise it's nothing special, but the artstyle and comic sequences are pretty cute and well made. The music is fitting and I haven't encountered any bugs or problems during the time I've played. Also you play as a catgirl which is already amazing on its own. EDIT: Okay now that I have finished the story, this was an amazing game to experience. I loved every single second of Giraffe and Annika. Without spoiling the ending, it was very bittersweet and made me cry, but It also wrapped up the game very nicely. I just wish the game was a bit longer than about 5 hours if I'm being honest.
Been waiting a pretty long time to play this and my first couple hours have been very enjoyable so far. I got basically what I expected. The trailer says it all- you're a cute catgirl running around a scenic island either fetching stuff, checking out objects, or running around in dungeons with rhythm game boss fights. The atmosphere is really serene and the music is too. It nails the vibe it's going for, which is an innocent, fairly low pressure adventure with a lot of fine details and wholesome moments to bring it all to life. You find collectibles, unlock art and costumes, gain abilities and items that let you progress--all very familiar elements executed without much friction. It's all in the small details and moments of character interaction that keep you interested in seeing what else is around the corner. Gameplay is mostly simple adventuring, but the rhythm game boss fights are
Fun enough to play for the most part, but do be aware that the game can be a bit annoying. Sometimes when doing the rhythm game fights, you'll have it where you won't go all the way, but will instead stop partway. Another issue with fights is timing as the way the fights are set up make timing harder to judge - the fights would work better in first person VR view than third person flat screen view. Even then, there is a reason why rhythm games typically use linear paths. Also, same color lights as the background does not help. These factors and a few others combined (such as being unable to pause mid-song (if you pause, you have to restart from the beginning)) can really make the fights annoying. Also note that the game is full of invisible walls. Annoying to die because there was an invisible wall when logically, you should have made a jump, but in reality, you can't make the jump be
Short adventure platformer with rhythm sequences and sentimental story. To be honest, my first impressions weren't exactly positive but the game grew on me the more I played it. It may seem like your average nostalgia/cozy slop, however, I can safely say it's more than that. Just ignore the lack of polish and annoying bits, then the experience is quite alright.
+Adorable to the very core, the game's world brings warmth and joy to my heart! -Lacks certain animations, like taking the ladder up. Such details make a huge impact on immersion.
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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