
Cock the hammer, pull the trigger, count to six. Release the cylinder, eject the shells, count to six again. You hold death in your hand, and death is heavy. Descend to the abyss, shoot the horrors you can comprehend, and survive the horrors you cannot.
Мы пришлём уведомление в колокольчик, как только скидка на игру достигнет выбранного порога
Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
| Язык | Интерфейс | Озвучка | Субтитры |
|---|---|---|---|
| Английский (English) |
Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
The controls are simple, with movement keys for walking, the mouse cursor for aiming, and the left mouse button for shooting. The character always turns to face the cursor, meaning that pressing up moves you forward, down moves you backwards, while left and right are used for strafing. The main mechanic revolves around reloading, which makes every encounter tense once you run out of bullets. To reload, you first need to open the gun inventory, press the reload button to bring up an ammo clip, and then manually click and drag it into the gun. That's not all, though, as you also need to pull back the slide to chamber the first bullet before closing the inventory and getting back to shooting. Unfortunately, accidentally pressing the reload button again while the gun inventory is open will remove the entire clip already loaded into the weapon. It's easy to press the wrong button in the mid
I enjoyed this game. The game was slower paced than I expected and felt almost resident evil like which I thought was pretty cool. Moving around methodically and paying attention to rooms and clues of enemies is a good mechanic. I wanted to see more games have reloading more interactive (games like Receiver) and this game does it in a cool way. Reloading seems to strike a good balance of fun and not being too tedious. The level design was quite thoughtful, you get glimpses and clues through windows and blood stains on the ground. The guns sound and feel powerful. I liked managing my pistol ammo. You lose all your ammo in the mag if you change mags so you are incentivized to reload while fighting the enemies. I felt like the saving at the TV was a required mechanic that isn't explained as well. I thought it was simply a save but to have enough ammo to deal with enemies I feel like you
Intense, dark horror game. Love the gunwork, really keeps you on your feet when you have to reload while enemies chase you. It has a challenge to it but not overly punishing. Love the use of light and shadows. Sound effects are really great. Highly recommend for a good and unique time.
Super interesting weapon mechanics. Really dig the kinda backwoods-cosmic mashup that's going on here. The gunplay is super punchy, and the reloading mechanics really make the minor intricate details of how weapons work come into play (chambered round is really important, and I like that). The checkpointing is really interesting, functioning as this kind of risk/reward balance. I got a new gun/key, do I watch TV to make sure I don't have to re-collect it or push on and try to get the next bit without having to re-fight all these enemies? It's good work. I do think hitting R when loading the pistol dumping out the magazine is really annoying. It's easy to screw yourself on muscle memory and have to rest and restart the process OR try to push ahead. Also it'd be cool if the matching key was shown on doors in some way. It wasn't a huge issue, but frequently I'd forget which door went whe
Nice little game. "I love to reload during a battle, There's nothing like the feeling of slamming a long silver bullet into a well greased chamber"
Holy this is such a indie gem. Sprinkle of some survival horror, strategy, and some jump scares till you see the signs. you got to be a little patient but please give this game some time and effort. Hopefully the first in many future games this dev makes.
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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