
Loco Motive is a murder mystery-comedy, full of deadly surprises, larger than life characters and yes, the occasional blood fountain! On the Reuss Express a passenger has been murdered, and you’re the prime suspect. Uncover a thrilling mystery and solve satisfying point and click puzzles to prove your innocence! A slapstick adventure, packed full of deadly surprises, shocking twists and larger than life characters!
Welcome aboard the Reuss Express, a journey of a life-time derailed by an unexpected assassination. On the eve of a landmark speech by the wealthy heiress Lady Unterwald, a straight-laced lawyer, a crime novelist-turned rookie detective, and an undercover spy find themselves embroiled in a murder, a mystery, and worst of all… an adventure! Now stuck onboard a luxurious steam train, within stabbing distance of a cold-blooded killer, the race is on to prove their innocence once and for all! Play as Diana, Arthur and Herman to unwrap the mystery and put your point and click puzzle-solving skills to the test... Mr. Arthur Ackerman finds himself in the personal employ of Lady Unterwald, an eccentric heiress of the Wald-Bahn rail company. On the verge of a landmark speech, you've been summoned to make a last minute amendment to her Will - aboard her flagship luxury train, The Reuss Express. Little does Arthur know, he's about to become embroiled in a murder, a mystery and worst of all... an adventure!


Мы пришлём уведомление в колокольчик, как только скидка на игру достигнет выбранного порога
Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
| Язык | Интерфейс | Озвучка | Субтитры |
|---|---|---|---|
| Английский (English) | |||
| Немецкий (Deutsch) | |||
| Китайский (упр.) |
Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
An incredibly witty, funny and well voice acted game so far. Probably the best point and click adventure I've played since the old Monkey Island games. The voice acting is genuinely so good it makes me want to restart the game so I can hear all the lines I might have missed due to dialogue choices. The art and animation is some of the best pixel art I've seen in a game. It's also got the kind of quality of life features you'd want in every point and click; ability to skip dialogue, a button to highlight interactive elements in the environment, context-based option selection on different interactive elements, and the character actually gives you hints when you're trying to figure out what items are needed for what, which unlike in old school point and clicks, isn't obtuse, just mostly kinda funny, and a clever homage to the obtuse item use logic from the 90s and early 00s. An incredible
As history shows, point-and-click adventures have gone out of mainstream fashion quite a while ago already. However, if you have any inclination towards this type of game, for the love of god, buy this game *right now* and get ready for one of the very best adventures of the last 20 years. Its humor is Monkey-Island-esque, pixel art is on point and the animations are simply top notch. It offers all proper modernization approaches you'd expect from a 2024 game of that genre. The vast majority of puzzles are logically sound, but it also offers a well-done hint system which integrates nicely into the main game, in case you get stuck. It's fully voiced in and the voice actors did their job exceptionally well. The fact that it's the developer's first game is simply amazing. I really hope this game sells well enough for the devs to continue their work and keep developing more games of this q
A perfect, gorgeous and very smart point & click adventure. It captures the feel of golden age classics but plays like a modern game, with a lot of personality. Dialogue is actually funny, which is a sort of miracle these days, and again the art is stunning. I hope it becomes a modern classic point & click game. If you came here looking for something with a Sierra and Lucas Arts sensibility, but contemporary like a Wadjet Eye game, or something like Thimbleweed Park or Kathy Rain, don't hesitate, just buy this. [update] Just came back after finishing it to emphasize what a true gem this is, I can't think of a single reason not to recommend it.
Hey friend. Are you into beautiful pixel art? Expertly hand crafted animation? Humor? Great music? Classic point and click gaming that's also snappy and modern? Murder mysteries on a moving train? Crazy, unique characters? Excellent soundtrack? Great voice acting? If the answer to the above is yes, scroll back up and buy this game. You'll thank me later.
I want to love this game so hard. I played its demo forever ago and was excited to buy it to play on my weekend off, but it's got two issues - 1. The largest - Bugs that cause it to hard lock and I can't get past it (The greenroom after tongue twisters - 3x) 2. I *hate* in a point/click when something you can't pick up becomes pick-up-able later on. This means that my original exploration of areas is moot. (The yellow book puzzle). A few of the puzzles are annoying in that they require a specific action (how to actually get door 306 open) when there's other parts of the game where you get automatic cutscenes for extended puzzle solutions (talking to the drunk guy). The inconsistency means I struggle to grasp the puzzle-paradigm. Honestly, I'm really sad.
This game offers a fantastic initial experience (I loved the demo and snap-bought it on release), but unfortunately it didn't live up to the expectation for me, despite having all ingredients for a great point&click adventure - beautiful visuals, great voice acting and a promising setting. I think my impression comes primarily from two factors. The first is that the game changes protagonist midway. I loved Arthur, but the guy you play second is just obnoxious - didn't click with me at all. It would be fine if he was there for an act or two, but you actually spend most of the game with him... The second problem is that you're locked in the train for 80% of the time. This means you are not "going" anywhere. Every time something happens you have to scan the same locations for new objects that (maybe) became interactable, and speak with characters you already spoke to, in case they got new
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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