
Rewrite medieval history through bloody siege combat and grand strategy. Rule, build, and wage war as one of the minor lords of medieval Europe… Medieval Kingdom Wars redefines Medieval Grand Strategy. Build your cities, wage your wars, serve your king, and experience siege combat with a degree of brutality never seen before
You start the game as a minor noble, in service to your King. With over a dozen nations and over 50 Lords to choose from, each playthrough is truly unique and tells it`s own story. There are many ways to play the game. The Grand Campaign. Classical RTS skirmish with solo, coop and multiplayer options. And a story driven introductory campaign that introduced the player to the the time period through 9 crafted scenarios.


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Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
| Язык | Интерфейс | Озвучка | Субтитры |
|---|---|---|---|
| Английский (English) | |||
| Немецкий (Deutsch) | |||
| Французский (Français) | |||
| Испанский (Español) | |||
| Итальянский (Italiano) | |||
| Португальский (Бразилия) |
Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
You know what? This game could fail. But it wont. You want to know why? 1)Developers care 2)Developers listen 3)Developers work 4)Developers inform And i had a personal discussion with a developer about a previous game that had problem with my pc. I am literally a nobody and yet, he listened and helped me. I do not care if the game ever fails. Never in a game industry, the developers were so much devoted to their fanbase, as much as these. PS. The game has been released, and I was right. There game took a lot of love from its devs, and became as good as I've expected. PS2. Yes, this is a poor review. Its like reviewing the developers rather than the game. PS3. Updated. In the end, I was right. The developers did create a game which is nice for what it is, and that's the reason why it has mostly positive reviews. Whoever is toxic and likes to make cheap ad hominem attacks under the
Oh man I'm torn on this one. It looks incredible on paper: Grand Strategy (think CK II mixed with Total War) on the campaign map and traditional RTS (Age of Empires) when initiating battles sounds absolutely incredible. I love Strategy games. In a way it does work, but it gets bogged down with clunky controls, lack of visual unit distinctions and no easy way to control larger groups of units. Gripes: Unit control: you can group units together (obviously, this is a RTS after all) but the camera angle is beyond horrible. You can zoom in and out a few yards, but you're mostly stuck just far enough away to not really enjoy watching a battle, and way too close to survey the battlefield. That said, when you give commands to large groups of units, you are only able to see part of your army. Zoomed all the way out, I simply could not select all of my army without panning multiple times to a
35 Hours later... Thought id put in some hours on this title as it has been a while since i've actually bought a new game, reason being I find most games now repetitive & lacking depth. So I picked out a game that ticked my boxes, history, turn based, building & at least a challenge without paying for half a game. I was an avid TW fan from day one, but now it has been poor one after the other since MTW2 & Shogun2, I seen MKW & thought id give this a go, now it is early access but I read a few reviews stating that the developers are in key with thier fan base & recommendations, and they were not wrong! In game I have spoke to the developers & they answer you're questions in full plus more.. great to see, they always keep you updated on everything. So my hat goes of to you all for the great work. The game it's self I am getting more into the more I play, if you are looking for a game
I found it fun but some lack of information made it difficult to play. I feel like the experience could be much improved just by adding tooltips with information. Some examples: 1) What is upgrading a building going to do. Sometimes it increases my income, other times it has no visible effect. 2) Attacking a town costs money. How much? Who knows. The only feedback you get is that it fails when you don't have "enough". 3) What does research unlock? I tried researching one thing and it had a list of stuff under it I should have been able to do, but it didn't appear to actually change any of my options. I'm not going to ding the game for this because it is Early Access, but some more info during gameplay would definitely go a long way.
The games is fun, if Civilization and Total War had a baby, this is it. It has flaws, but it's an indie game made by 3 guys, if your into the 2 games I mentioned, you should definately give it a go. It's not exactly like either of them. Just has a common ground with both, but is it's own thing. Hope this helps your decision making.
Great Total War style gameplay and world map with more innovative ways to attack and defend. Graphics are not the best, but the production team actually cares about the players which is something of a rare gem these days.
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