
A city-building auto-battler set in the Viking world of Northgard, where every building you place shapes your clan’s fate. Develop your village, claim the Gods’ blessings, and send your warband to battle against rival players! Every move counts, only one clan will stand.




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Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
| Язык | Интерфейс | Озвучка | Субтитры |
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| Английский (English) | |||
| Немецкий (Deutsch) | |||
| Французский (Français) | |||
| Испанский (Español) | |||
| Польский (Polski) |
Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
Its just not fun. - very repetitive - no real value or purpose in ranking up Played demo for about 6 hours, gave the full version about an hour to see if theres anything "new" - theres not.
The idea is fine, but the game is way too limited when it comes to build variety. Without buffs, you won't win. Units > economy, and the whole game pretty much revolves around getting strong units and stacking buffs. There's no real point in investing in the economy, so your options basically boil down to choosing 1–2 buff buildings and hoping RNG gives you the best units. I've played pretty much every autobattler out there at the highest ranks, so I'll pass on this one. I put a few hours into the demo, but even though you might enjoy it, I don't think it's a game that will keep most people playing for long. It's extremely repetitive and gets boring very quickly. Too bad, because I generally like Northgard.
I do like the game, but there are some issues which prevent me from leaving a positive review at this point. If i could i would put it to neutral. I like Northgard, and its take on the autobattler genre. Having a building/village based autobattler just fits the genre extremely well. The Design seems good, but has some room for improvement. Some features could use a bit of iteration and feel like they are still being tested, which is fine for an early access title. The glaring issue which prevent me from giving a positive review however is that a lot is handled clientside, which in my opinion is a no-go for a pvp autobattler. There are cheaters that have more than is theoretically possible to achieve on early turns. They are banning them when reported, so plus points for that. Without having everything serverauthoratative and battles getting verified serverside there will always be c
I think this is a very fun game that fundamentally does not work in its current form. It's by a landslide the most interesting autobattler I've personally played so far; instead of placing units most of the strategy actually comes from placing buildings. Buildings are quite straightforward and count both labels and adjacent buildings to amplify their effects. This makes for a nice little spatial puzzle that is easy to understand but not obvious to master. The game reuses the assets from Northgard. These look passable. The units obviously weren't designed to be subjected to a camera with a zoom this magnified but due to being stylized it kind-of gets away with it. The sound design is also okay. The presentation in general is okay. My issue is that this is a fully asynchronous autobattler with randomized opponents. This effectively implies whatever the opponent is going to be throwing y
Great core mechanics, but completely broken balance and impossible scaling. I really want to enjoy this game because the core design and visuals are great. However, the current balance makes zero sense. You regularly run into opponents who somehow have stats or scaling that should be mathematically impossible for that specific round. For example, I’ve matched against an opponent whose Sacrificial Pyre already had 51 villagers sacrificed at a point in the game where no legitimate strategy could possibly yield that amount. Whether this is due to insane high-roll RNG, broken snowballing, or poor matchmaking/balancing, it ruins the experience. Strategy takes a backseat when you face power spikes that shouldn't even be achievable yet. The game desperately needs a proper rebalance patch to fix these absurd anomalies.
A lot of the negative reviews seem to be from people who are confused about what type of game this is lol. The top / most-viewed negative review is basically just frustrated with fundamental aspects of an auto-battler and is mad because they keep losing? The game is good, there isn't a ton of content but it's also EA. It's well made, seems like there's decent balance, and room to grow.
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