
Craft your own tools and manage your resources in this tranquil survival adventure. Charming naturescapes and original music frame your quest to conquer the mountain as you endeavor to make the most of your “one wild and precious life."




Мы пришлём уведомление в колокольчик, как только скидка на игру достигнет выбранного порога
Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
| Язык | Интерфейс | Озвучка | Субтитры |
|---|---|---|---|
| Английский (English) |
Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
I wish the game would let me know that I should have some food prepared between biomes, before telling me I starved to death on my way to said biome and then deleting my save file of 3 hours. I also got really focused on finding foxes and forgot to eat. I had plenty of food, but then I "starved to death" and another save file of 5 hours was deleted. I understand it's trying to be realistic, you should think of this intuitively, you should figure it out, etc. but forcing a complete restart after hours of tedious gathering and crafting just feels like a slap in the face. Also, the UI is clunky and annoying. So many times I frantically tried to forage an item, only to shoot an arrow or chop a tree or lay a trap. And I'm not sure if this was intended or not bug if you put obsidian on the ground, it disappears. You'd have a tool tip telling you what an item was, but you'd end up grabbing ano
The game feels incomplete, and the speed at which it progresses makes it difficult to have a relaxing experience. The time you get a day to do stuff is pretty short pretty much. The way you interact with stuff is silly. You can drag stuff that isn't in your inventory to the crafting part, but you'll have troubles doing so if the inventory covers around 50% of the stuff in range, and then you have your character to content with. It feels like the game was made for controllers, but from what I've read even that isn't amazing either. There is also a lack of content, You can just google the crafting guide and you'll find there's pretty much not a lot in the game, which doesn't help to the repetitive feeling. It also appears the developer has finished making anymore changes to this game. See, I think the game progresses as quick as it does because it tries to mask the lack of content. You
I have not played the most recent update but the game was still decent a few years ago. It certainly had some rough edges and it felt more resource-intensive than one might think of this kind of game. Still with some new love shown, if the genre is enjoyable for you, this may be worth picking up. Additional Details Operating System Ubuntu Linux 14.04 x64 CPU AMD FX-8350 GPU GTX 750 Last played March, 2017 Technical Notes No major problems
On My Own is an outdoor survival game featuring exceptional production values, pixel art, and calming music. With little fanfare, you’re thrust into the wildness, tasked with surviving on your own. The ultimate goal is to survive long enough to climb the mountain. On My Own is dubbed a woodland survival adventure game by Beach Interactive and Close Studios. Released on Steam last month, the game is now making its way to iOS, Android, and soon consoles. Before I start this review, I’ll just mention that I personally know the designer and artist Kyle Weik. I hail from Fargo, North Dakota, where Beach Interactive resides. I’d talked to Kyle about the game for months before it released, so naturally I was a bit disposed toward liking this game. That said, the subject matter itself was a natural draw. Ever since I was a kid I’ve gone camping with my family. As I got older, we did more extre
The only point of this game is to be constantly foraging for food. You have 6 health and energy bars, most energy you'll ever get back after sleeping is 1 or 2 bars. You lose energy too fast to really be able to do anything. On the plus side you teleport to your house when you run totally out of energy. You have to remember all crafting recipes all the time. Sometimes the crafting menu works, other times it doesn't. For example: The game wouldn't let me combine sticks + rock to make a trap. Kept tryng until it worked. I put a log on top of a rock in my crafting window thinking it would replace them item, instead I couldn't move or do anything and had to restart the game again. Your inventory is too small to really be useful. Inventory screen is frustrating, often opens and blocks your view. For instance When i was trying to set a trap, the inventory screen kept opening, took many
This game shows real promise IMHO. Five dollars gives you a retro feel, simplistic game with a neat interface. You spend more time playing and foraging than you do trying to figure out how to play the game - which is good. The soundtrack (which appears to be 2 tracks only), is EXCELLENT - and goes well with the flow and feel of the game. There a few small annoyances, but it IS and EA game and that is to be expected. I look forward to whats coming, well done DEV's. 8/10
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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