
In Smoke and Sacrifice players assume the role of Sachi, a young mother on a quest to discover the fate of her child. The game takes place in a darkly fantastical world where grotesque plant life and animals roam and harsh societal customs rule. Taking cues from modern survival classics, Smoke and Sacrifice evolves the genre with its intensely personal story and complex ecosystem. Creatures forage, mate, breed and prey on one another, creating a living world. Only by taming the game’s wilds can Sachi hope to unravel the mystery at the heart of Smoke and Sacrifice. Depicted in a beautiful, hand-painted style, Smoke and Sacrifice’s storybook visuals disguise its brutal story of motherhood and survival. Sachi doesn’t just have to worry about the game’s antagonists - the entire game world poses a threat. Players can alter the behaviour of plant and animal life, but this may also limit the resources Sachi has to craft items from. The deadly smoke also poses unique challenges throughout the game, altering enemy as well as player behaviour.




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| Язык | Интерфейс | Озвучка | Субтитры |
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| Русский | |||
| Английский (English) | |||
| Немецкий (Deutsch) | |||
| Французский (Français) | |||
| Испанский (Español) | |||
| Польский (Polski) |
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The game's similar to Don't Starve but isn't grounded in the survival mechanics. Pros - Beautiful graphics. - Decent story. - Nice soundtrack and sound effects. - Straightforward but fun combat mechanics. - Equipment shows changes on character when item is equipped. - Tons of crafting. Might be a con for others as you'll constantly need to manage your item durability too. Some items' durabilities are time related. Cons - So much items you need to keep track of. Might give you trouble to manage items until you open a few chests to function as storage. - Everything the game teaches you there's no way to read it again in-game unless NPCs repeat their advice. - It is a rather big world but there's not much freedom to enjoy aside from doing side quests. You will constantly be moving and forced to follow the main quest, there's no safe zone at night. - Backtracking might turn off players. Yo
Smoke and Sacrifice looks charming, there's no doubt about it. It's smoothly delivered too, with very few annoying glitches or bugs. I occasionally got snagged on terrain or objects, but I didn’t once experience a game breaking bug or annoying glitch during my 19.1 hours of playing. So it’s well executed and polished. However, this charm soon faded for me. Before I spent my £20 I read several reviews, all enthusing about the story, the steampunk setting, the ‘survival’ experience and how it was reminiscent of true survival classics like Don’t Starve for example. So I felt pretty duped after the initial hour or so when the story started to evaporate. I found scant survival elements, very little in the way of role playing and the whole game became one great big crafting simulator delivered alongside a very, very linear story. I was asked to go here, collect this, return to me and then go
The story in Smoke and Sacrifice ranges from quite strong to largely non-existent. Much of this stems from the nature of the game itself which has lots of long stretches between meaningful plot progression. Most of the game simply involves characters telling you to go and grab certain items, and so the story kind of vanishes. Smoke and Sacrifice does succeed is in creating a unique world through its beautiful painterly art style. It’s a bit of a shame that the gorgeous art style gets wasted on the dreary underworld and several of the environmental types are lifeless and uninteresting. There is no denying that Smoke and Sacrifice is a visually sumptuous game at times with a unique world and lore. Pity for the beautiful design of the strange creatures and bizarre appliances: After a fascinating start Smoke and Sacrifice focuses too much on the collection and crafting cycle of resources,
My Playtime: 19.5h (100% achievement, finished the game) Grindy Achievement(s): No. Optional Achievement(s): Yes (17 achievements). Difficult Achievement(s): No. Intro Smoke and Sacrifice is a top-down survival game where you need to explore a huge map and finish quests. It's focused on a loop where you need to gather resources to craft gears that will help to kill enemies, which will drop new resources that can help you to craft better gears. Pros: - Craftable items are limited based on progression, making them easy to digest - A lot of save and teleport points scattered around the map Cons: - Combat is stiff - It's easy to misclick items that are closely stacked on top of each other Specs Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 Should you buy this game? Yes. If you like quest-based survival games and don't mind a bit of a grind, buy this game at a sale. In-D
Short Review I can't recommend this game despite the charm of the art, atmosphere, and sound design. This game is essentially just a crafting/fetch quest simulator that fails at telling a decent story with a nice coat of paint. Full Review I really wanted to like this game. I found the premise intriguing, and the game's art looked unique. However, after finishing the main story and getting all achievements, I can say that this game is wasted potential at its finest. I'll go into a couple of reasons why that is the case. The story. It starts off in a way that displays intrigue and confusion; however, once you finish the prologue, there is basically no more story but more of a loosely connected set of situations with a vague theme. This is an action-adventure game that is linked together by fetch quests and boss battles. You vaguely know why your character is doing what they are doing,
It's an imaginative world, and it does look good. There's a lot of detail that's gone into all the characters and wildlife. Different things come alive and glow at night, and it's all in a bold style that comes across very well on-screen. I haven't had any trouble telling items apart or following the action. As far as controls, it's clear this was targeted at a console launch. The mouse/keyboard controls are not great, I might have been happier playing with a controller. The combat is pretty simplistic and feels a little clunky. I had some fun and got through quite a bit of the game, but the thing that's slowly killing it for me is the inventory management. At first I thought "oh, I can hold so many things, it's so great that they don't make me unlock a backpack upgrade or anything like that." But as you progress, the number of resources multiplies, there are more consumables, you have
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