
Explore Soul Axiom’s rich environments and immersive story to unravel the mystery of your life, and your digital afterlife. You will be taken on an intriguing voyage of discovery, through beautiful, haunting locations, facing challenges that will lead you into danger on your mission to unlock your identity, your story, your mystery. But beware: some mysteries are better left unsolved.
Мы пришлём уведомление в колокольчик, как только скидка на игру достигнет выбранного порога
Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
| Язык | Интерфейс | Озвучка | Субтитры |
|---|---|---|---|
| Английский (English) |
Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
For a small studio, this game has excellent graphic and sound design, and a decent, if somewhat stale, sci-fi plot. However, the game falls completely flat in the realm of puzzle design. All of the puzzles fall somewhere on a spectrum between trivial and simple. Some puzzles require a bit of thought only because it's often not clear what you're supposed to do. In many cases, the puzzles are arbitrary non-sequitors having nothing to do with the narrative. The game contains the worst kind of timing puzzles -- frustrating and lots of waiting for things to reset, coupled with clunky controls. This game wants to be challenging and fun in the same way as Portal or Talos but misses the mark widely. Also, you cannot save in the middle of levels, which just seems barbaric in the year 2016. I'm so bored with the puzzles that I'm quitting at around the halfway point and won't finish. In spite o
For the record, I don't have a strong relationship with puzzle games. Maybe because I'm not great at them, maybe because they tend to bore me after a while but once in a blue moon I'll find one that might satisfy me enough to play and Soul Axiom despite its many, many flaws, managed to keep me entertained. Gameplay wise Soul Axiom comes off pretty mediocre due to the fact of its poor controls. You basically have 4 powers which you will unlock over the course of the game in order to solve the puzzles. The powers are awkward to use, there's delay between selecting and using one, and when you combine certain time based puzzles with control scheme, the end result is very frustrating for the player. You cannot sprint and use your powers, you cannot combine powers and the hit-box and range for many objects which you can interact with is really bad. The game features various levels which ar
Plays like a bad dream. Gameplay: - Nearly everything is extremely dark. (Clever cost-cutting technique?) - Cheap jump scares. For some reason, I expected no more jump scares after Master Reboot. - Repetitive. Too many airducts. Dull, obvious puzzles. (At least in the beginning.) Long stretches of nothing. - Not-so-fun action bits, such as: avoiding spotlights, running around a dark room full of randomly-moving killer robots with spotlights. - Unlikable characters. Overall I found it to be a dull and unpleasant experience. Won't be finishing this game. Technical issues: - The game was unplayable for many Linux users with NVIDIA GPUs due to a bug in the game's use of the bloom effect. The bug has been reported during early access. It was "patched" (by adding a bloom toggle) one month after leaving early access. - Even at lowest setting, still has abysmal performance on Linux (uplayab
It is with heavy heart that I have to give Soul Axiom a thumbs down. I really like what Wales Interactive did here. The concept is excellent: you are the soul of a dead (?) person, navigating the strange memories of several intertwined characters via glitchy soul and memory preservation technology. You are given powers such as the ability to make memory fragments appear and disappear (e.g. make a bridge appear to cross a river), or "play" object history sequences to make things move (e.g. rebuild a broken artifact or slide ramps and walls from place to place). In general it is fun to manipulate the environment like this and the ideas here are novel and intriguing. Once you've successfully navigated an area, you are rewarded with cutscene fragments to clue you in on the story. The art direction is also cool. Since the tech keeping your consciousness alive is imperfect, the minimal grap
Despite being an older game, it still has its charm. Puzzle game with pleasant and colorful graphics, the soundtrack is also good. I would like to point out that it is not a game suitable for everyone, the difficulty increases as the levels go by. Currently its full price is not in line with the market, so I recommend taking it on a discount. My rating 7/10
Gets stuck in a small spot* Realizes there is no restart or teleport button* No saves* Checks online no solutions* Loses all progress from the puzzles solved* gg
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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