
Swirl W@tch is a tense stealth-action roguelite that takes place on an over-exploited gas giant. Infiltrate industrial installations, evade or eliminate guard ships, commit corporate sabotage and grow the movement to unlock new gear. Can your actions free this otherworldly world?




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| Язык | Интерфейс | Озвучка | Субтитры |
|---|---|---|---|
| Английский (English) |
Официальные минимальные и рекомендуемые конфигурации оборудования.
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You'd think an unholy merger of MGSV: The Phantom Pain and Silent Hunter painted on the backdrop of squidpeople labour unions firebombing refineries and spacing corporate death squads inside of a gas giant would end up a disjointed mess, but Swirl W@tch not only managed to make the above work, it went beyond just a gimmicky aesthetic and interesting premise, creating an absolutely top-shelf stealth game with varied content and potentially tens if not hundreds of hours of gameplay. The core gameplay loop is simple, you load up on equipment and weapons at your base that you use in missions of varying length and difficulty, where you have to sneak around company property, complete specific objectives usually relating to sabotaging corporate infrastructure and blowing up particularly nasty hired goons. While your pre-mission budget never changes (with the exception of taking 'challenge' upgr
Nice. Amazing. Yes please. Almost every stealth game I play teaches me something new about the whole stealth genre, tells me a unique story about its creation and aims of its developers. This game is no exception, stealth here feels unique, smooth and rough at the same time. It feels like it offers similar options as other stealth games, but in some aspects it's much more diverse, and the one mechanic that separates it from literally anything else is the fact that you are as blind ad your enemies. It is similar to submarine simulators in that regard, but here it's much easier to sink in this mechanic. Feels refreshing to be somewhat on par with your rivals. I haven't played this game much yet, but I played every other game from this developer, and I can tell by the size of upgrade matrix that I'll spend a lot of time having fun here!
Whilst I could go on and on about stealth, action, roguelike (add more tags as is needed here) gamplay aspect of the game or the at this point iconic artstyle for a Sleeper Games game, there are already enough reviews that will go in length about it. Just as there will be enough footage to see it for yourself. Be it on the store page, Youtube or whatever. No, there is 1 thing that I really want to mention Swirl W@tch for me. Because it's something that will be hard to spot in video or overlooked in a classic review, but is such a great feature. And that would be the "loadout wheel". In a lot of games you'll get a few different ships, each having maybe a few different starting loadouts if you're lucky giving you say 25 different ways to start your run. Which is nice, sure. But Swirl W@tch takes it a different approach. It gives you a wheel with like 200+ items (most that need unlocking
Sleeper Games' take on a stealth game and it's as good as I hoped it would be. Incredibly tense before and after you get spotted, with the innovative (atleast I've never seen it before) catch that enemies are also stealthed, and requiring you to find and tag them, concealing their patrols more than other games and upping the likelihood you'll get found if you play as fast and loose as I do. Passes my main test for a stealth game nowadays, which is "is it still fun when you get spotted?", owing to some excellently tense combat and truly great music that builds as you start taking out enemies and crescendos as you're in battle. Sound design is as always great and the visual style is interesting in an abstract and alien way. Another wonderful game from Sleeper Games, check it out! (and also buy Red Tether and Hyperspace Dogfights!!!)
Probably the best stealth game I've ever played (among Thief, the MGS series, Splinter Cell, Dishonored) in regards to pure information warfare. Your ability to track guards in this cloudy gas giant is only slightly higher than their ablility to find you, resulting in a tense cat-and-mouse action that never gets stale. It does get a little unforgiving in later levels: you'll find ships with imperceptible engine noise and LIDAR resistance, snipers staying completely still far from any visible guard beacons, and proximity mines normally only detectable via sonar. Thankfully, all of these threats can be overcome with the right equipment and map knowledge. There's an absurd amount of equipment and passive gear to choose from, and some of their interactions are so varied that (imo) they promote this game from regular stealth-action game to true immersive sim. Flares can distract enemies, but
For a TL; DR, read the foreword and score I guess. I can bulletpoint this in the comments if needed. This is honestly one of the best games I have ever played. Not only does it have an extremely long-lasting fun value, it’s amazingly paced and has a solid grasp of what made the mechanics good and how to improve on them. Stefan is one of those devs who makes banger after banger after banger and really deserves the recognition. This game can get difficult, but it’s never frustrating, and the tutorial work is solid and easy to grasp. Take a gander at the cinematic trailer, and it’s pretty much what you see there. After this brief overview, here’s a detailed analysis of the game and what to expect in it: Gameplay: The moment to moment gameplay is very close to Metal Gear Solid V, you stealth quietly though open areas, getting close to reactor choke enemies, shooting them from short range wi
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