The Equinox Hunt is a stealth rogue-lite game with a top-down view. It's based on a real life story, in which you're a victim that's hunted by a cult of crazy lunatics!


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| Язык | Интерфейс | Озвучка | Субтитры |
|---|---|---|---|
| Английский (English) |
Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
An excellent stealth game with a lot of mechanics that are really well explained and presented in the first level. The first level was quite easy but I'm sure it will pick up the pace once I get deeper in. Love the mechanics so far and I'll update this review as I play more Update 1: Okay so I've played a bit more, here are some more thoughts. (Without spoilers because nobody likes spoilers) The good: - The mechanics are on point, in my opinion. I'm never bored, I'm never waiting, I always have multiple ways to tackle a problem and that's good. Means I can get creative - I never feel like the game is cheating me. Enemies only see you when they see you there is no "Oh the enemy saw you because they were supposed to". None of that, the rules are respected and that's good. - Atmosphere is on point. I feel hunted, I feel like pray, I feel vulnerable but at the same time, I don't feel like
I really wanted to like this game, but the AI is just too boring and unresponsive. On top of that, being able to see the vision cones of enemies, and being able to easily take them out (temporarily) with rocks just makes the game way too easy. Maybe it would've gotten better but I'm not patient enough to wade through more of the same. I was hoping for Darkwood levels of stress and fear but it just never happened. My main suggestion to the devs is do more showing and less telling. Let people figure out the mechanics through (gentle) trial and error.
I've played the game a lot in alpha, beta as well as release, I've tried going for all the achievements, but it was too tedious after a while. You can find my name at the beginning of the credits as a tester. Short Version: Good side: - great gameplay - great level design - good controls - good enough atmosphere Bad side: - badly presented story [no cutscenes except for the end] - no voice lines [breaks immersion][it could've easily been fixed for cheap] - badly optimized, to run the game a bit above 60 fps, it uses 80% of my gtx 1070ti It's worth it if you don't care about story and you want a nice 5-6h stealth game experience. Long Version: The gameplay is really polished, although making guards go in bear traps is really clunky if you do that by making the guard chasing you. The level design is extremely good, every map feels different and unique. The story is badly presented, n
Had a lot of fun in the game even if its not something that I normally play. Got to the end of the game and enjoyed the ride, had quite a few laughs and scares along the way. You can play it stealthly or guns blazing, or I should say rocks blazing. I will replay the game just to hunt the achievements.
It was a nice game, with a decent story and nice immersion, yet it is lacking some elements and I will explain what I liked the most and what I disliked the most in the points below. Pros: - nice story, yet it could've been done a bit more structured - very nice immersion - nice & simple menus and icons - easy to understand gameplay Cons: - gameplay bugs in several parts of the game - the ending is bugged, or at least it was for me, no achievement, just a text line; also I didn't find any data on how to get the other endings - no music in-game, just the menu music - no cutscenes
Even from the beginning, it captivates you, it leaves you an isolated and unknown feeling which is a great plus. And then comes stealth elements who make me what's more, a nice MGS vibe. A huge thumbs up for the devs and keep pushing forward with the project, you are on the right path.
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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