
The Riftbreaker is a base-building, survival game with Action-RPG elements. You are an elite scientist/commando inside an advanced Mecha-Suit capable of dimensional rift travel. Hack & slash countless enemies. Build up your base, collect samples and research new inventions to survive.
You play the role of captain Ashley S. Nowak - you are the Riftbreaker, an elite scientist/commando inside a powerful Mecha-Suit. Enter a one-way portal to Galatea 37, a distant planet at the far reaches of the Milky Way Galaxy, with the purpose of building up a base that will allow travel back to Earth and further colonization. Ashley's Mecha-suit, which she calls "Mr. Riggs", can withstand the harshest environmental conditions and has a full range of equipment for base construction, resource extraction, gathering specimens and of course - combat. It is capable of traveling through rifts that connect space across vast distances.




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Good lord, this is a game that makes me excited about what games are becoming. This is a refinement of so many good ideas which inspired its predecessors. At first glance, it just looks like prettier Factorio. But it has defined itself by emphasizing gameplay elements which Factorio marginalized in order to do what Factorio is super good at: logistics. Factorio was defined by elaborate resource chains feeding intricately into complicated recipes, wrapped in a giant logistical metagame. Rift Breaker is all about the biters. The essential resource-acquisition expansion research metagame exists similar to a Factorio map, but the game has taken the emphasis off laying belts (and later railroads) and put it on exploring the map on foot while fighting packs of monsters in action sequences clearly inspired by the best ARPGs. Fighting the monsters is insanely satisfying in a way I haven't expe
The story of Riftbreaker, not the story in the game, but the story *of* the game, is a fascinating one, and one which the big development studios should take notice of. This review is being written August 25, 2025, when the Co-Op function was added to the game, but I've been playing it since release. I would have recommended it back then, but now I absolutely have to. This game was made with no intention of multiplayer functionality, but because it's the perfect kind of game to play with friends, there was a huge outpouring of requests for it and the devs at EXOR set about the herculean task of adding multiplayer. Through the long saga of this function's development, they've kept up a regular series of updates on the process, but didn't skimp on regular gameplay content releases at the same time. EXOR is an exemplar of game development studios, willing to put in the hard work for someth
This game is excellent, a fantastic blend of tower defense and base building, with a pinch of ARPG thrown in for good measure. But you already have hundreds of other reviews to let you know what this game is about, so let me tell you how good I think it is, in a very simple way. I finished this game. And then I started a new game the minute I finished it. Doesn't sound like much, eh ? Well... It actually is kind of a big deal. I have been gaming for 30 years or so, and there are very few games that I have actually finished. Somehow, I will play a game for a while, a few hours or tens of hours or more, but I seldom finish a game. Even exceptionnaly good games, I rarely finish. Somehow I slip out of it. Judge me not, I am weird, but that's how things are. It takes a really exceptionnal game for me to finish it. Final Fantasy 7, back when it was new. Every Deus Ex game. A few Tomb Raider
A great combination of tower defense, factorio, supreme commander 2, and MOBA. It scratches multiple itches from a variety of genres. Super fun! And highly recommended! Now they need to add CO-OP!
-You want Factorio with more aliens and less automation? -You want Age of Empires with more walls and castle turtling? -You want tower defense with 3rd person RPG? Then buy this.
I've been waiting for this game for a long time and so far the expectations were meet. Hack and Slash + tower defense its all i ever wanted in a game! Edit: After some of us reach a certain age, with family, job, other hobbies, etc our time to play is almost non-existent, and with the litle time that we can spare to play it seems that most games aren't that fun anymore. But once in a while some amazing devs come up with some neat games, those games may be buggy, clunky, with outaded graphics, etc but oh boy, how fun it is to play them. So hell yeah i will give those games a positive review!
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Ark: Survival Evolved takes on the survival genre with a unique blend of emergent multiplayer cooperation and competition. Players awake naked and starving on the beach of a mysterious island among a herd of other confused humans. On ARK, they must then hunt, harvest, craft, research technology, and build shelters to protect against scorching days, freezing nights, volatile weather systems, dangerous wildlife, and potential enemies. Use cunning strategy and tactics to tame and ride the many dinosaurs and other primeval creatures roaming the dynamic, persistent ecosystems across land, sea, air, and even underground. Build your character’s strengths and gain items, skills, and pet creatures using in-depth role-playing systems. Start a tribe with hundreds of other players to survive and dominate competing tribes...and ultimately discover the ARK’s true purpose.


DayZ is a hardcore open-world survival game with only one rule: stay alive, no matter what. How long can you survive a post-apocalyptic world? A land overrun with an infected "zombie" population, where you compete with other survivors for limited resources. Will you team up with strangers and stay strong together? Or play as a lone wolf to avoid betrayal? This is DayZ, this is your story.


In a land torn asunder by incessant warfare, it is time to assemble your own band of hardened warriors and enter the fray. Lead your men into battle, expand your realm, and claim the ultimate prize: the throne of Calradia!


The Binding of Isaac: Rebirth is a top down, procedurally-generated roguelike game, remade based on the original game The Binding of Isaac. You play as Isaac, a little boy who is chased to the basement by his mother who intends to kill Isaac for her savior. You explore different levels, collect items and try to defeat your mother.. and whatever other evil awaits you. If you die, you restart with none of your items you collected, and you must explore the basement and beyond again.