The Talos Principle VR is a virtual reality version of Croteam's critically acclaimed first-person puzzle game in the tradition of philosophical science fiction.


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Официальные минимальные и рекомендуемые конфигурации оборудования.
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Bought non-VR version on sale, played through, including all stars. Loved it. Was kind of sad it was over. Bought an Oculus since then. HAPPILY paid full retail price for VR version. No longer sad. Except I've almost finished it again. Message to all game developers: I will re-buy every single first-person title I own at full retail price if you do as good a job of bring it to VR as Croteam has with Talos and Serious Sams. Totally worth it, and so far, they have outclassed every VR-only title I own, and I own dozens. Study them and learn, developers. Particularly the copious customization options, and particularly regarding movement. I'm a full-speed motion junkie, but I have friends who have to use teleport to prevent motion sickness. All VR games simply must have both. Well done. More games, please.
Copy and paste from what I wrote on reddit: First off, I never played the pancake version (as the developer jokingly put it) of the game but my first hour was incredible fun. The game is super beautiful (maybe the best looking VR game I played yet, even compared to Robo Recall or Lone Echo), the atmosphere is fantastic (and VR adds a lot to the titles immersion) and the first few puzzles were fun and engaging. What blew me away though was the option menu of all things, because it is one that is truly worthy of a PC AAA title instead of a PC VR AAA title. Nothing comes close to how polished it feels (except the scroll bars); no Steam VR indie title and no Oculus Studio release. There is an auto detect functionality for the performance stuff, individual presets for GPU performance, VRAM and CPU performance as well as a few dozen options in each category with everything from Ambient Occlu
I'm a big fan of The Talos Principle, and since this is a direct VR adaptation of that game the reviews for the gameplay in the flat version speak for themselves. I will say if you're going in blind, TP a Portal-esque maze puzzler. You go around giant worlds solving puzzles as a sentient lab rat, but Talos Principle has a much more philosophical bent. You're the subject of a kind of Turing Test, and are never quite sure if what you see and hear is true, or if it's part of the test. Especially interesting are the interactions with Milton on the library terminals, who may be a simple library program, a complicated AI, or a researcher messing with your mind. The more I played, the more I realized I was solving puzzles just to get access to more terminals to continue the conversation. I found it to be an extremely well written, emotionally evolving story with a beautifully designed, fun to p
Bought the original version, liked it. Found out there was VR support coming and put finishing the 2D version on hold. I was initially disappointed that VR support wasn't added to the original game, but instead was sold as a separate product. However, having now played the game I realize how much work must have gone into this, all to cater to a small group of VR enthusiasts. Having a full game - not a glorified, gimmicky tech demo but an actual, fully featured game - is exceptionally rare in this space, and Croteam deserve recognition and compensation for their efforts. This is by far the best game currently available for the Vive - an absolute must-have.
The Talos Principle is a good puzzle game, but I feel like it doesn't get much from being in VR. It's also pretty sad that it is a standalone VR port, which means if you haven't bought it twice you can't switch between VR and non-VR,
I intend to write something far more detailed about The Talos Principle VR soon, but I see several friends have this on their wishlist, and I feel the need to express something before the sale ends. I played the regular version to the level of 22 achievements, and loved it very much (but accepted my limits.) But the VR version is a whole new ballgame, and I suspect I won't be quitting so easily this time. While the VR navigation takes a bit of getting use to (and I believe a tutorial not so much in movement, but in nuance would be VERY helpful) the "Talos World" is simply an amazing place, and one that I hate to ever leave. I'm not sure if my increased success is due to more puzzle game experience in the interim, or the fact that VR is simply more "there", but in A level alone I gained at least three sigils that eluded me before (and in fact have them all, and with zero assistance.) Pl
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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