
Transport Fever 3, the ultimate transport tycoon returns, bigger, deeper, and more dynamic than ever. Build the routes that transform the world across land, sea, and sky using over a century of evolving transport options. Design and build your ideal transport network.




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At the time of this writing, I'm 62 years old (though I swear I don't look a day over 61). I’ve been playing video/computer games since the beginning—from coin-op Space Invaders and Asteroids to the original Pong and Atari 2600 consoles. I’ve lived through the releases of Doom, Quake, and Half-Life; I've navigated everything from Age of Empires and Total War to MMORPGs like Asheron's Call, Everquest, and WoW (though GW2 remains the gold standard in my book). I’ve even worked for a game dev company and have spent the last few years tinkering with a project of my own. Point is: I've played a LOT of games. Because of that history, calling any single title my "all-time favorite" is a challenge. However, a few years ago I discovered a neat little game called Transport Fever. I put 181.5 hours into the first one, but when Transport Fever 2 was announced, I broke my rule of only buying Steam
I've played a decent amount of previous games going back as far at Train Fever, and I was really hyped for this game. It seemed like this would be the perfect balance of a familiar base with huge upgrades to the simulation, providing way more depth and a much more nuanced challenge than TpF2. At first, it really felt like they had delivered, there are some huge quality of life upgrades from the very start. I generally like the new systems; delivery times, subsidies warehouses, expanded trams, general quality-of life improvements make for a great time. But the more I dig under the surface, the more frustrating the experience gets. Traffic refusing to overtake is a constant frustration, and the cargo pick-up/drop off settings are really obtuse. Passengers get upset way too easily if they have to wait more than a couple minutes, which is fair on a crowded bus stop, less so for a town of 50
I have spent around 70 hours playing Transport Fever 3 on Very Hard, and my feelings about the game are mixed. There is a lot to like: the graphics are excellent, the world looks more alive, and the expanded industries, warehouses, delivery times and quality-of-life improvements provide a solid foundation. The game clearly has potential. However, the more time I spend with it, the more I question whether the simulation itself has really evolved as much as the marketing suggests. Urban Games describes TF3 as “bigger, deeper and more dynamic than ever” and promises an economic ecosystem that responds to your decisions. That sounds fantastic. But after dozens of hours, I still struggle to see the depth behind those promises. More features do not necessarily mean more simulation My biggest disappointment is the economy. There are more systems to manage, but do they actually interact in m
Take the performance reviews with a grain of salt, and ill tell you why. I think a lot of the negative performance reviews come from the game wanting to launch in windowed mode which made my computer (i7 and a 7900xtx) unplayable. Once i switched to fullscreen though i was getting 130 fps + on 1440p medium settings. if you launch the game SWITCH TO FULL SCREEN. To be fair i dont know why the game doesnt launch in fullscreen anyway and i was annoyed and upset at first. once i figured out the game hates windowed mode its been a very addicting day. overall the game improves on everything the last one establishes and it has changed a lot of quality of life features for the better. the game is stunning and can see myself dumping an unhealthy amount of hours into it. if you do decide to get it remember SWITCH TO FULLSCREEN so the game is playable. edit: I see for some of you switching to full
It runs fine for me, and as someone who played TF-2 its got a lot of QOL and really just feels like a way more complete game. Idk why everyone is acting like this was supposed to be city skylines level of detail, they delivered on what was promised so far imo
I have spent a lot of my time over the last 5 or so years writing reviews of “I wanted to recommend this game, but I just can’t”. I then had to do some soul searching to work out if that is just me with too high expectations or if the world is just so bad at the moment that game sequels have somehow become lazy, soul-less throw-away cash-grabs. We can add TF3 to the list with Cities Skylines 2, Industry Giant 4, Pizza Connection 3 and to an extent Planet Coaster 2 (which pains me to say). TL;DNR – This is not an allegedly $25 million game; stick with TF2. It’s more rounded, performs better, contains QoL updates that TF3 should have inherited and has more intelligence about it. This feels like a game the devs forgot to play themselves ported to PC from Console. TF3 is just a graphically polished worse version of TF2. I wanted to recommend this game. I can’t. This is, at best, a TF2 res
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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