
Take control of one of the most technologically advanced armies in the Imperium - The Adeptus Mechanicus. As Magos Dominus Faustinius, you'll lead the expedition on the newly rediscovered planet of Silva Tenebris. Manage resources, discover long-forgotten tech, plan tactical operations using the Noosphere technology and control your Tech-Priests every move. Your every decision will shape the missions ahead and ultimately decide the fate of the troops under your command. However, choose your path carefully - the Imperium depends on it.




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Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
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Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
On paper, an indie game made by a lesser-known French studio where a lesser-known faction of the 40k mythos is pitched against a lesser-known enemy of the 40k mythos using a plethora of weird mechanics and opaque systems has all the hallmarks of that most well-known of gaming phenomena - the utter waste of a Games Workshop IP. It is of note therefore that the Tech-Priests of Bulwark must have anointed their design work with blessed oils and the studio must have been thick with the righteous smoke of the holy cencer because, as it turns out, it's a quite remarkable little game and one of the best and most original uses of a GW IP I've seen in a long time. Firstly, there's the quality of the writing. I honestly cannot remember the last time the 40k universe felt so visceral and real. There's a genuinely deft-touch at work here which makes it feel like actual science-fiction rather than g
This game is being review-bombed by russians who arent able to buy Mechanicus 2.
Man, AdMech. I'd wanted them to get a proper army since I was in middle school. Back in the day, I would paint up metal Vostroyan figures in Mars colors and call them Skitarii. I got into Forge World's Horus Heresy just so I could play a Mechanicum army. When they finally got a proper 40k release, I immediately dropped several hundred bucks on building a War Convocation, which I later bolstered with a Warhound Titan for my group's Apocalypse games. I regret nothing. I love the Adeptus Mechanicus. I also love isometric tactical games, and man, this game is like a dream come true. Think Jagged Alliance 2 with cyborgs. If you don't think that sounds awesome, you need the lameness and suckitude centers of your weak fleshy brain excised. Unfortunately, ever since THQ went down (RIP), 40k games have had a pretty sharp drop-off in quality, so naturally I was a bit wary. I mean hell, even the l
I am sad that Total Biscuit isn't around anymore to play this. This game totally nails the atmosphere of 40k. The aesthetics are truly wonderful and the sound design is unforgettable. It is well paced, not over-simplified, yet not too caught up in tactical micromanagement. The basic gameplay loop is expansive and interesting. Bugs are very exceptional, the controls are crisp and responsive. When you juice up your tech-priests, the game can get a bit easy, but it is still fun. Actually it is so much fun, that time flew by and I finished it in two long sessions. Still loved every second of it, every weird and alien sound, every new upgrade and every instance of shooting a damn necron back into wherever their ugly xenos face got spit out from. This game is a gem. It is evidently crafted with lots of love and care and lots of thought came into this unique and nightmarishly beautiful de
From the moment I understood the weakness of my Steam Library, it disgusted me. I craved the strength and certainty of turn-based combat. I aspired to the purity of the Blessed Soundtrack. Your kind cling to your games, as if they will not bore and disappoint you. One day the crude library you call complete will vex you, and you will beg my kind for fun. But I am already having fun... For Mechanicus is a sick-ass game.
Just a quick review this time. Warhammer 40K: Mechanicus is a very enjoyable and well designed turn-based tactical combat game. It has everything you want in a combat game like this: - Level up your Tech Priests - Lots of loot and Tech Priest armour to unlock and equip - Lots of skills and abilities to learn - Lots of minions to unlock and level up Each Tech Priest offers various missions, and some of them even have their own agenda which is part of the story. You choose a mission and deploy your Tech Priests and minions as you choose. As you walk through the tomb (dungeon), you have events that can result in good or bad things, glyphs that you decipher for more good or bad things, and combat rooms. Combat is standard turn-based tactical goodness, but is definitely unique enough to be its own compelling game. You collect "cognition points" during your exploration of the tomb and duri

Complete the game with the setting "Canticle number" equals 0 at the start of a game

Complete the game with the setting "Melee Only" selected at the start of a game

Complete the game with the setting "AoE weapon" disabled at the start of a game

Complete the game after starting with 0 Blackstone

Complete the game in Very Hard mode

Side with Videx
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