
Open world horror set in a city in which your worst nightmares have become an everyday part of life. Explore a dense open world of terror, every building a unique location with it's own story to tell. Strung together by the remenants of Hanwell.
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| Язык | Интерфейс | Озвучка | Субтитры |
|---|---|---|---|
| Английский (English) |
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Welcome to Hanwell is a game that has all the potential to be a survival horror on the fringes of a city infested by monstrosities, and its atmospheric composition by James Elsey has captured that essence. Unfortunately, there are some negative features, such as the extremely unbalanced weapon combat system, where only a sword with two hits and a frying pan(?) with one hit will benefit you in this exploration. The creatures will often give crazy respawns in front of you and if you don't have one of these weapons, you'd better run or prepare for a painful 4 hits. The music is often mixed with other music or when you run away from a creature it continues to play around you even if you're already safe. The locations, which are too constructive in their attempt to bring the horror of Hanwell to life, tend to be a little deformed in their graphics, in order to consummate the loss of that at
Ever fancied an "open world" first-person cross between the first Silent Hill and the first Outlast? Of course you have! With no further ado, then, I welcome you to Welcome to Hanwell! There's no faulting this game for lack of ambition. From the get-go, it's clear that an unusual amount of detail has been lavished upon almost every area of the humungous map, with no end of uniquely spooky moments keeping you perpetually on your toes; even in areas which ultimately turn out to be more about mood than actual danger. This is a long, long way from those cheap "indie horror" efforts we've become so accustomed to on Steam of late: this game is clearly quite the labour of love, making its flaws far more forgivable than some fly-by-night, money-grubbing hack-job. But also, to some degree, making said flaws all the more heart-breaking; as what could have been a truly GREAT game is merely a real
Overview Welcome to Hanwell is a Horror game that will have you exploring the town of Hanwell, looking for pieces of an ID card to allow access to the Council Building. All the while, you'll be fighting and/or fleeing from various types of enemies. The game has a strong Silent Hill 1 vibe to it and, to WtHs credit; it's pulled off extremely well. Gameplay For the first couple of minutes, you'd be forgiven thinking you were playing "Horror Walking Simulator #573". You'll soon collect the vital flashlight and sneak your way out to the town of Hanwell. Once outside, you'll learn about combat and the various tools around town to help you survive. It's clear this was developed as a First Person Horror but Nathan listened to the some of the community and has added a Third Person view (akin to TES/Fallout). TP is great for when exploring the town and doesn't take away from the game but I'd re
Overview Welcome To Hanwell (WTH) is a first person horror adventure set in the present time, taking place in the mysterious city of Hanwell, UK, which has recently been struck by a series of disturbing events. Players impersonate an unnamed prisoner escaped from an underground dungeon, only to find himself roaming the desolated streets of Hanwell, by then only populated by monsters and strange anomalies. Driven by a series of clues and recordings, it will be up to you to find all the six pieces of the key needed to access the Council Building, maybe the last safe place in the city, and find the truth. 🟩 Pros Completely open-world freedom of movement from the start, with many hidden locations and collectibles to find, which unlock secret areas. The atmosphere of some indoor locations is well done and truly delivers a sense of constant dread. 🟥 Cons Combat is clunky, boring and unrel
So much wasted potential. This is not a sub-par survival horror game with an open world concept, although the majority of this open world is filled unnecessary with tons of places you cannot explore simply for the sake of making the game seem bigger than it is. You'll spend most of your time running around trying to find a building you can enter and instead getting blown up by random bombs placed all around the map. the first 4 enemies I encountered I didnt even have to fight because they would just walk into one of these numerous bombs. In fact the first bomb I came accross in the tutorial I had to let kill me. You have to let it kill you in order to teach you that "hey you ♥♥♥♥♥♥ up but guess what you can disarm bombs". Even going back and trying to disarm it it would still blow up in my face. wtf The music is amped up pretty much the entire time, completely breaking any immersion si
+Open world with a lot to find and explore +Nice fog effect, makes it feel like the open world in Silent Hill Downpour +Genuinely scary inside the buildings, a lot of thought went into the buildup of the boss ghosts that "protect" key items. The witch in the hospital is the best example +Excellent storytelling -The big con with this game is getting from location to location. You step out of a building and start running... Then two seconds in, a monster starts fighting you, and you have no weapon. So you run, and then a handful of seconds later, you tiptoe. You CRAWL. Then another monster designed to teleport into your path every 3 seconds stops your forward momentum. You look at the map to see how to get to the next building because that's the only way to get them to ♥♥♥♥ off. The next building is really far away, because the map is HUGE. It is only made to feel so much larger by the co
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