
X Rebirth VR Edition is tailored to be an immersive VR experience, based on X Rebirth: Home of Light. TRADE, FIGHT, BUILD, THINK in the X Universe - the biggest sandbox this side of the galaxy.
Мы пришлём уведомление в колокольчик, как только скидка на игру достигнет выбранного порога
Сводные данные из открытых реестров Steam, Valve Steam Deck, ProtonDB, PCGamingWiki и IGDB.
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Официальные минимальные и рекомендуемые конфигурации оборудования.
Прямая выгрузка самых полезных обзоров из открытого реестра Steam с подтвержденным наигранным временем.
TL;DR: This is a very complex game that looks great in VR. There are lots of things that are difficult to get to grips with and lots of things that are complicated for no good reason but the overall experience is worth the effort. In-depth trading and empire-building, decent graphics, good combat, and a huge game-world make for excellent long-term game-play. ************************************************************** I don’t think that it’s an exaggeration to say that this is the eighth time that I have tried to get into X-Rebirth. I bought it the moment it was released and was immediately massively disappointed. I could not get my head around ... well, any part of it really. The tutorial seemed to get me to a point where I was tasked with making what seemed to be a ludicrous amount of money before it would progress but without any guidance whatsoever on how to do so. The whole game
Where most developers would have given up and moved on to the next product, Egosoft has impressed by putting FOUR YEARS of effort into bringing X Rebirth's around from its rather disappointing (buggy pile of bad concepts) initial release by fixing what's wrong and heavily revamping features here and there. For example, they have largely removed the necessity of docking at stations, allowing you to interact with most NPCs from space, including hiring crew members (who fly in crew pods to dock with you). These kinds of changes are very much approaching what a proper X Universe game should be, and Egosoft's dedication has done much to redeem the company's tarnished image in my mind. The VR version has perhaps the deepest interface mechanics of any VR game I have played yet. This is using the Oculus Touch controller, which is probably better supported than the Vive controllers because X Reb
If you have a VR set-up and the slightest interest in space games, you owe it to yourself to buy this. With an i7 5820k and an OCed 980ti, I can SS this to 1.8x and have absolutely stunning graphics. Controlling the game with the Touch controllers (Oculus) is a dream of finesse and subtle movements -- in fact, I have better control than with my X52Pro joystick which I've used extensively in other space games, including X3. Gameplay, while not as varied and broad as in X3, still gives you the most complete space game experience you can have in VR. Just wish there was multiplayer but, oh well, that's what E:D is for. There ARE a few minor visual glitches which no doubt will be ironed out during EA, as well as some minor gameplay bugs but they don't distract from the experience. Highly, highly recommended.
Product refunded Game has not been updated to work with modern steam VR. Unless you SPECIFICALLY use the HTC Vive it won't work for you. Shame. It looks great but all I can do is look.
Outstanding, If you own the regular rebirth version just take the mods and drop them in and the work just great, no conflicts yet, and I'm running 16 mods. just go to the Regular Version of Rebirth in steam right click select "propities", select "local files" tab, select "browse local files", select the "extentions" folder, right click on whichever mod you wish to use in the VR Version and select "Copy" go the VR Version of the game in steam right click select "propities", select "local files" tab, select "browse local files", select the "extentions" folder, right click in the folder on an empty space and select "paste" hopes this helps some people
The great thing about the VR version of this game is that the Vive controls are excellent. It's flying finally done right. Essential flying actions - pitching up/down, acceleration (to any speed), boost, strafing left/right and up/down, going backwards, and rolling left / right can ALL be done seamlessly with one hand, and still with a bunch of buttons left over on that same hand. If other games still struggle to figure out how to do it well, the shame is on them. Sadly, the game itself is a flop. You'll get weapons, shields, engines, and missiles, but the selection is very limited, and they all feel rather similar. You can get capital ships, but cannot fly them. And they don't feel all that capital. Actually, they feel rather small. In fact, considering you're in space, everything in the game feels oddly small. Ships, stations, battles, asteroids. Some asteroids are large (in fact, fa
Структурированные обсуждения, верифицированные разработчики и опыт игроков без хаоса чатов


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