
Subnautica 2•28.10.2026, 15:40•Rock Paper Shotgun
Разработчик Subnautica 2 считает, что авторам в раннем доступе не стоит бояться сырых и недоделанных функций
AI Summary
Креативный директор Subnautica 2 Энтони Гальегос поделился опытом разработки в раннем доступе Steam. Он призвал коллег внедрять сырые или прототипные функции как можно раньше.


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Subnautica 2 creative director Anthony Gallegos has spoken about what Unknown Worlds have learned over their many years working in Steam early access, exhorting other devs to add new features "as soon as possible" and experiment with them right under the flared nostrils of players. Damn the torpedoes, etcetera.
The original Subnautica is one of the oldest Steam early access success stories, launching in 2014 a month or so after the program went live. Many of the final version's better qualities, including the pivot to horror epitomised by the spectacle of a Reaper
, reflect observation of players and streamers in the wilds.
The original Subnautica is one of the oldest Steam early access success stories, launching in 2014 a month or so after the program went live. Many of the final version's better qualities, including the pivot to horror epitomised by the spectacle of a Reaper
, reflect observation of players and streamers in the wilds.