
Super Dungeon® Tactics is a turn-based strategy game in which players create a guild of Heroes to combat the Dark Consul’s forces throughout Crystalia. As the guild master you choose to take on bounties, answer the pleas of the public, or answer a noble call to adventure. Whether for altruistic reasons, just getting your cut, or a little of both, complete quests, gather loot, attract Heroes, and reveal the world of Crystalia by your own means.




Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Англійська (English) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
To those not aware, this is an adaption of Ninja Division's very fun Super Dungeon Explore board/miniatures game. I wanted to get this review in quickly since there doesn't seem to be a whole lot said about the quality of the game in the current (all-positive) reviews: First of all, there are notably low-quality aspects of the game right off the bat. Rough edges, if you will. There are interface oddities that make em think this was really meant to be a mobile game. There are some exceptionally ugly icons. The soundtrack, while cute in short bursts, becomes monotonous in minutes. Etcetera. Second of all, if you're here because of the brand, please know that this is not a true recreation of Super Dungeon Explore. It has its own systems, it simplifies combat dramatically, and it's very quest-oriented in a way that the board game never could be. This isn't necessarily a bad thing, as the g
FFT is my favorite game of all time. I've wasted weeks of my life playing Disgaea, Phantom Brave, and the FFT sequels (especially the Gameboy one). So, is this game as good as those? No. Do I like it? Yes. That being said, indulge me a moment to offer some constructive criticism to the developers. 1. Story/writing. A big part of what made FFT and Disgaea so good was this. FFT was a great story told well. Disgaea really went the extra mile to create compelling characters and was legit funny. SDT is pretty flat in this department. I especially don't like the mage. The Shadowrun games would be a great example of making a weakness a strength and what to shoot for in the future. 2. Sound. No voice-over. The music does not coincide with what's happening. In the opening our little town is getting raided and the music just plods along. Some sound effects to puncuate the dialogue would help
Ok, So this game is pretty good but it does have a few drawbacks. The Good -Gameplay is your standard grid based combat and has a good amount of depth to it -Dialogue is full of pop culture references and pretty funny -Difficulty is good. The game on normal is well balanced and fun -Art style and character designs are nice -Seeing more of the Super Dungeon Explore World is cool The Bad -Graphics are basic and the interface could have used some polishing -A few bugs such as names not appearing and pressing the ready button at the wrong time -No options within the game. (I had to kill the volume in my audio mixer) -Maybe a bit pricey(I haven't played enough to see the full scope of the game yet) Overall it has a few faults but it offers and engaging strategy rpg experience where you can upgrade your heroes equipment to make them stronger and recruit a load of different heroes to take on
Pro SDH is very fun game with deep strategy behind it. Gameplay are great. Graphic in-game battle is alright. You can customize your own team and try difference strategy. Stage/Level in game can be easily replay anytime for better loot, So it's has high replay value. Con the story is a bit too lame for me, not a huge down point but with Good story and narrative voice or character voice this game will be more interesting. Keyboard shortcut is Insufficient. most of the time I wish I could customise keyboard shortcut or add new one here and there. so right now you stuck with lots of mouse click. Conclusion I gave this game 8.5/10. very fun game for a cheap price. It's indie game that come to right direction with balance game machanice and has a lot of potention to grow. I like to support Dev so they can continue improve gameplay. May be in the next version, It will has more diversity mon
So this is being review by someone who has never played the board game and at around 1.5 hours of gameplay time. The time I feel many people choose to keep or refund their games. Here are my personal impressions: TL:DR This is a nice little turn based rpg. You are builing up a guild, thus having a bunch of hero's to choose from. Each with their unique play style. These are you basic archetypes: barbarian, mage, rouge, ranger, etc. The graphics are not amazing, but the art sytle agrees with how it is implemented and its humor imo. As other have said, the music is repetitive. I have not found it annoying yet, but I have not played it for more than 1.5 hours at time of review. My rant: Gameplay: I really am enjoying the gameplay. The best thing i can relate the combat to is XCOM EU/XCOM2, only with reguards to actual combat. There is no meta strategy that I have come across yet. Howeve
Super Dungeon Tactics is a great little gem! I normally despise games with dice, but SDT is an example of dice done right! Every turn, the dice are rolled, and you choose which characters to assign them to. Thus, each turn offers compelling decisions right from the start: like do I give the blue die to Snapjaw and send him into the middle of a hoard to retaliate every hit he takes with some amazing damage, or do I give that blue gem to my cleric and gather my party around her so that she can heal everyone at turn’s end? Early on, I didn’t realize when it’s your turn (based upon the initiative bar), you can move any of your characters that hasn’t already gone that turn, rather than the highlighted default character. Probably missed it in the tutorial, but this made a big difference to my gameplay from midgame on. So many turns are packed with small decisions, which manages to strike jus
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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