
Deep Sky Derelicts will bring the players into the burdensome life of a society outcast, a scavenger trying to make a living, while aspiring for a better life of a full-fledged citizen. Players will be exploring derelict alien ships, fight, loot, hire mercenaries into their team, buy new weapons and upgrade their gear. The game’s retro-futuristic comic book aesthetic style creates a distinctive dark atmosphere of deep space, unknown locations and lost dystopian society. Rogue-like elements featuring such popular mechanics as procedurally-generated dungeons, turn-based combat with card-based actions and lethal threat lurking around every corner, are here to draw the players into an unforgiving, yet fascinating world with its own unique lore.
“They drift in the void. Desolate but not empty.” In a grim dystopian future, where mankind has scattered across the galaxy and the human society has split into two distinct classes, you are a poor stateless outcast forced to live off scraps from derelict alien stations and ships in the outer space, yet you dream of becoming a privileged citizen and living on the surface of a habitable planet, enjoying non-synthetic air, water and food. A fabled alien derelict ship somewhere within the Deep Sky sector of space is your voucher for a citizenship and a promise of cozy life on a hospitable planet. Hire and control a squad of up to three mercenary characters and set on to explore derelict ships within your reach from the scavenger's base. Searching the derelicts for loot and clues, you come across many friendly inhabitants and traders, but more often – various enemies. Challenge and defeat them in tactical turn-based fights, where randomly-drawn cards form your changing arsenal of combat actions, gain experience for yourself and your crew, loot dead bodies, resupply and upgrade once back at your base. The scavenger's home ship gives you the opportunity to heal and level-up your mercenaries, recruit new ones, equip them, upgrade their gear or recharge energy for life support during missions.




Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
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Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
The comparisons to Darkest Dungeon are inevitable, but I don't think they're entirely fair. Yes, this is a turn-based game were you send a small party through a series of monster-infested areas, and in between each run, you go to a hub area where you manage their health, equipment, and skills. Yes, the graphics have a sort of motion comic asthetic where there's very little animation, and most of the action is conveyed by the camera zooming in while two of the characters are pulled into the foreground, striking poses that are only slightly different than the poses they have when they're just standing there. Yes, it's a game that's meant to create a sense of bleak hopelessness. The thing about Deep Sky Derelicts is that while it is clearly inspired by Darkest Dungeon, it changes enough about the formula that it's capable of standing on its own. The most significant change in my mind is th
Playing and beating this game has compelled me to write my first review because other people must know about this travesty. **TLDR; If you find it on a steam sale for cheap and have played all the other big name games like this, then MAYBE it'll be worth it to you. But know what you're getting yourself into first; look up guides, videos and reviews first. This game is OK at best** I picked up this game on a steam sale because it looked cool, the premise was interesting and I like roguelike/ lites, card builders and dungeon crawlers. However I knew not what I was getting myself into. On the outset, the game is incredibly buggy for being 4 years old. Every time I went to play the game, DSD would become unresponsive causing me to force quit. Only after booting it up a second time would I then be allowed to play DSD. This happened literally 95% of the time I played this game. Not only th
I've been enjoying this game. If it didn't have gameplay blocking bugs I'd enjoy it more. I've had to restart 3 times now due to the missing terminal bug, where it's impossible to progress because the quest point is missing. I don't understand how the game was released in this condition. It's been in early access for ages, there are pages of early access reports of this bug, and it's still so common I've run into it twice, 7-8 hours into each run.
A fun take on the Card game Rogue-lite with great art. However, It's bogged down by extremely repetitive game play and limited party creativity. The worst part has to be the UI design, where it actively fights against you and ruins the whole game. You are limited to 3 party members that won't change unless they die or you kick them out to hopefully pick out a better skilled team. Completion edit: I trudged on to beat this because I was enjoying the power spikes you get from the cool cards you get from the classes and recently added specialization tree. I would have loved to try out all the crazy party combos you could, but It's not worth the replay to deal with the Joy killer inventory system. I would really like to recommend this for all the potential it has, but it seriously requires a lot of QoL fixes to be enjoyable. UI issues: Inventory management is made as hard as possible
Pros: ++A complex deck building system layered on top of the "Darkest Dungeon formula" ++Great setting ++Great art +Decent amount of content: Though if you're as thorough as me, some of it can get quite tedious. +Good sound and music +Varied side quests that often have multiple solutions and outcomes Cons: --Dark and gritty atmosphere is often ruined by the oh so quirky robots: It's stuff like "Yas, Queen!", "Howdy, Partner" and "Beep Boop" -Quite buggy: Not only stuff like UI breaking or missing sound effects - there were two instances where I would have been royally screwed had I been running hardcore. -Bloated design makes the game balance suffer. Some stuff works in confusing ways, some stuff doesn't work like it's supposed to and some stuff doesn't work at all. -DLC imbalance: While the DLC adds some nice features to the game, it is obvious the game wasn't balanced to account for c
Deep Sky Derelicts is surprisingly compelling tactical dungeon crawler that resembles Darkest Dungeon a lot, but is actually much less of a slog. While it can get tough with a bad party composition and you may get wiped out, you'll spend most of your time with the same party—no need to keep dozens of extras in therapy. A strong downside is that you can lose the game without actually losing. My first attempt got botched after I escaped a tough spot by the skin of my teeth with a single party member... only to find out that I have no money to heal the rest of the party or hire new mercenaries and no way to obtain said money. (It was on lower levels, so going back to simpler planets and grinding for money with the single party member wasn't an option, and in any case, the game is balanced around the party, so one merc is way weaker than a 1/3rd of it—it's all about the synergies.) Long sto




Have over 200 shield points on a character in combat.


Have a combat encounter that lasts for 50 rounds.
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Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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