
You play an Uplink Agent who makes a living by performing jobs for major corporations. Your tasks involve hacking into rival computer systems, stealing research data, sabotaging other companies, laundering money, erasing evidence, or framing innocent people. You use the money you earn to upgrade your computer systems, and to buy new software and tools. As your experience level increases you find more dangerous and profitable missions become available. You can speculate on a fully working stock market (and even influence its outcome). You can modify peoples academic or criminal records. You can divert money from bank transfers into your own accounts. You can even take part in the construction of the most deadly computer virus ever designed.
You are a newly assigned agent to the secretive underground hacking organisation known as "Uplink". Their motives are neutral, and have hackers that aid the unsuspecting world, and the morally bankrupt that only desire money and power over the people. Eventually a string of unusual hiring practices are made my the Andromeda Research Corporation (ARC), and the story unfolds.




Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Англійська (English) |
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
Set in the "future" of 2010 (Yep, that old) you play as an Uplink Agent. It starts with you "connecting" to the Uplink Servers to create your new hacker identity. After a fake-but-believable-ish "boot up" you are directly connected to your remote proxy gateway, and ready for some plausibly deniable crime. This isn't real hacking, but the way the game presents itself you don't need too much imagination or suspend too much disbelief to leave an exciting doubt in the back of your mind. Easily the most immersive game I have ever experienced. The game is completely open-ended and very complex, but approachable (There is even an in-game IRC that connects you to a real-life Uplink chatroom to talk to others in the game, if someone happens to be on it at the time.). It gives you an optional, basic tutorial risk-free on one of the Uplink Corporation's testing servers, and there are further tutor
Finally after years of training online and offline, Hours of guides, Hours of grinding, Suffering. Regret always in the back of my mind for the time wasted on this. It has officially happened. I am a master hacker. Rushing through the logs deleting with the percision of a scalpel, never wasting a moment dedicated to filling my billion dollar bank account with more money. Trying to simulate the initial rush of robbing a bank. I rush in with a bounce network all around the world starting with InterNIC. I quickly start up my timer and turn on the proxy and firewall Disable tools. Brute force but neccesary for speed. It shuts off and I run the admin account I had stolen from early contacts. I'm in I copy all the accounts down, I find the prize i'm looking for. Killian Hoyal, a 967 million dollar account, a legend hidden inside of my personal gameworld. It had taken years of searching and doi
This game is old, showing its age, and may not be supported on future operating systems well. As an example, the IRC program inside doesn't run well with current IRC security protocols (it /does/ connect to real servers.) But that doesn't mean this isn't a hell of a good game and still pretty much one of a kind. This game takes inspiration from Hollywood hacking and turns it into an excellent simulation of such. A sandbox roguelike of sorts, you need wits, some planning, and a little luck to become rich, powerful, and save the internet from some bad guys that feel it's time to unplug everything. I believe Introversion could make a new Uplink with the skills they've gained from games they've created since 2001, and release something truly golden. The market for hacking simulations is pretty much dominated by this decade old game, so something more 21st century would most definitely be
This is really everything I wanted from an indie hacking game. It is a vast and glorious sandbox brimming with opportunity. To tell its tale, let me start the story about twenty-five years ago, with a little gem from Interplay called "Neuromancer." Neuromancer was an amazing piece of work, for its time. A point and click adventure game, yes, but with a vast collection of BBS-like "sites" in "cyberspace," which could be accessed and navigated spatially, a sea of semitransparent polygons on a sprawling grid. They called the book "prophetic" in its vision of what a global computer network might be like, but the game was similarly visionary, in that it offered a classic milestone-and-unlocked-door-driven main story, but with a vast and layered world of enriching side stories and tiny details easily overlooked, that add depth and character to the world in which your character lives. This was
I realise that maybe nobody will read this, but I felt motivated to write a review. I can't remember how I was recommended to get Uplink, maybe it was in relation to comments on the Watch Dogs games, but when I saw it on sale for £1.70 I thought it worth it for a quick game of something different. I knew it is old (but maybe not just how old), so my expectations were not high. It took a bit of playing to get the text looking OK on my ultrawide monitor, and then I jumped in. There is a tutorial which show the basics, and at first I then tried to develop my hacking skills & equipment. But I got caught pretty quick. So I looked for info on the 'net and read https://guide.modlink.net, seeing that there was a storyline. I got caught again on my second attempt but was getting into the game so my third was a success. Once I had bought the right software and knew the tricks I could do a load of
Probably THE best full-hacking experience available in video game form. Encompasses what you would expect from Hollywood-style hacking, simple and accessible enough where playing it isn't a chore, but still challenging and interesting enough to have you hooked for countless hours, and you're sure to play the game from the beginning many times. The main story is actually quite engrossing too, it kicks in after about an in-game week of freelance hacking, and not all is what it seems. The game is entirely text and 2D graphics based, so even though it's from 2001, it doesn't suffer for it, it looks just as fine as it did the day it was released. No other game, past or present, has captured hacking in video game form better than this game. If you've admired hacking in Hollywood movies and want a tense gaming experience mimicking that, chances are you've already played and loved this game.
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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