
"Nobunaga's Ambition: Taishi" is the 15th and latest in the historical simulation game series Nobunaga's Ambition. Where a warrior's resolve exceeds their ambition. We offer the grandest warring states experience to all the fans out there!




Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Англійська (English) | |||
| Китайська (трад.) | |||
| Японська |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
In true KOEI fashion this game is a complete downgrade in nearly every aspect from the last. The graphics look like something from 15 years ago, which in itself is usually not a problem in startegy games since they aren't the main focus, but it's unacceptable when Sphere of Influence looked so comparatively nice. The gameplay is oversimplified, especially the battles where you have even less control of your armies than ever before. Overall this is not worth $60 by a long shot, I'd say wait until its $10-$15, but knowing KOEI the price wont't ever be dropping in our lifetimes.
This could be a really cool game. If it werent for the bugs. 1534 scenario is unplayable after 1543 (introduction of guns). Developer has done nothing. Game also crashes at 1616. Developer has done nothing. I've been buying Koei games since RTK1 was on Nintendo. I may not buy another. Their quality has gone south. I understand a bug every now and again, but not fixing them is inexcusable. I last played this game in 2019. I will update this if the developer fixes these. If not, take it as a timeline of how long these guys didnt give a ♥♥♥♥ about fixing simple things in their game.
This is the sparknotes version of a longer review I wrote: http://s13.zetaboards.com/koeiwarriors/topic/9174859/1/#new I’ll preface my review by saying that I have nearly 900 hours on this game’s predecessor, Sphere of Influence (SoI), and largely draw my opinion from how it holds up to it. Taishi is a game that makes me wish steam had ‘meh’ as an option. But between good ideas being stifled between bad implementation or feeling incomplete, I cannot in good faith recommend it for $60 when that same price is being asked for SoI, which feels overall more cohesive. Pros: Resolves – a unique combination of ideology, growth type and policies. They make playing as clans feel even more unique than in SoI and add a feeling of progression and immediate goals for your playthrough. Diplomacy – better than in SoI, mostly, with practicality being used as a counterweight against sentiment (I.E no
Ehhh, while it's true that KOEI is now also in the business of releasing a bare bone game and then you need to pay twice for the PK to be a real game... but... The last installment's basic versions' map was MUCH better, the graphic level of this installment seem to have gone backwards 5 years for some reason. There's some real positives IMHO, the fighting system continues to improve. I like this version, it's getting more realistic to how things actually worked while still having good gaming elements. The battle's strategic thinking level is very well done. as is the element of choosing where and when to fight. The commerce system is interesting and I like the base concept of it, but it seems still a bit too basic. The farming system is meh. Tech system is ok. seems to really favors factions with a lot of high level char a bit too much. Overall, my main complaint is that the grap
It is disappointing that the Englsih version never get the Power Up Kit after all the years of waiting.
I guess I will write my review since I played 17 hours now and I know most of the game .I will compare it to the previous one Sphere of Influence This game game has some improvements over SoI in civil stuff like agriculture and commerce .They have more depth and they play more important role in this , since in SoI you can get a lot of previsions and gold easily ,but in this game you need to work a little harder to maintain a good flow of these things . I think the AI has improved and I only played on easy difficulty so far , so definitely other difficulties will offer more challenge . I have a mixed feelings about battles somehow it's more tactical and more intense ,but it has some aspects of it which would be better if they are removed like outposts , outposts are things you get when you fight on the defensive side or you reach the battle before the enemy , these things will give y
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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