
Sequel to the best-selling escape room game, brings a fresh take on first-person puzzles with a variety of new rooms to explore solo or with friends. Solve intricate puzzles, uncover hidden secrets, or craft your own escape rooms with Room Editor 2.0.




Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
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Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
This is how the sequels should be done! - Priced reasonably - Bigger Maps (you don't feel claustrophobic anymore) - Slightly more difficult (because of a few extra things added in, and bigger maps) - Realistic art style (lighting looks absolutely incredible) - Some much needed QoL changes - Great performance (running it on my Intel Arc iGPU) - Robust editor (lacks props at the moment, but it is a step up in all the other ways) Can't wait for the community to step in, and make some good levels.
Yes. I recommend it. Was it fun? Yes. That said, the final puzzle in the game very nearly has me saying no on this review. It's not a difficult puzzle. It's not an impossible puzzle either. What it is, is a puzzle created for what I reckon only 10 people in the natural world could ever solve. Not because of smarts, intellect, or effort. Not because they found a clue and used deductive reasoning to figure it out. But because they are a subject expect matter on one very, very specific thing. One thing so obscure and irrelevant to the game, that whoever else plays this, is going to feel the same level of disappointment that I feel. I picked up this game to solve puzzles and have a great time with friends while I do it. Building up to this big conlusion, the excitement of waiting for the next patch for it to be released, and finally getting there to... do nothing. Google, I guess. Just,
It is remarkable that Pine Studio remade the game in a new engine, with better fleshed out opportunities, and they are still only charged the equivalent of 3 DLCs for 3 DLCs worth of content. Escape Simulator 2 won't convince people who didn't like the first one, but it's a very confident game that's exactly what the fans were looking for. Great job, looking forward to spending dozens of hours playing the official content alongside fan maps.
Graphics: 10/10 Gameplay: 10/10 Chances of playing with her: 0/10 Make sure you actually have a Player 2 before buying the game for a co-op run. Things didn't work out with her, but at least the game didn't disappoint. Worth every penny.
played it with the girl I really liked, but we couldnt finish it. Now it only reminds me of her and have to hide it in my library. decent escape room game though..
ES1 always felt to me like seeing the world through the eyes of a child. Everything is colorful and creative. Levels are shorter but they're still really fun. Puzzles are a bit on easier side, but still satisfying to complete. Now ES2 is here and it feels like seeing through the eyes of a grown-up. Things look more real, serious, and detailed. Levels are longer, and puzzles are harder. Even the secret tokens are way harder to find. We now get a more mature flavor of the same great room escape recipe. Well deserved 10/10.

Earn every trophy in the game

Find every token in the game

Complete all Darkest Rooms

Wear a premium outfit

Drop 10 objects in 5 seconds

Find all tokens in one theme
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Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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