
Named the "Best PC Metroidvania You Didn’t Play of 2013" by Matthew Zulawski of metroidvanias.com and listed as a notable game in indiegames.com's Top 10 Indie Horror Games of 2013, the game sees players unravel the mystery uncovered by a remote interplanetary mining operation. What did they find? What threat does it pose? And ultimately, what does it truly mean to be a hero?
Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Англійська (English) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
Note: video review embedded below. Though it was likely intended to create a sense of isolation, what Inescapable’s lack of music did to me was give me ample time to think. Within its audio void, it became easy to see Inescapable’s various parts, how they fit and why they were there. And as I observed and seemed to spend more time analyzing than playing, a pattern began to appear, one which seemed to subliminally cry out “there is no point to any of this.” Inescapable is a game built-in the image of the greats which came before it, most clearly Super Metroid, but it doesn’t know where to go beyond replicating elements that worked in other games. There’s a suffocating sense of routine running through Inescapable, each piece fitting cleanly in its designated space as if that alone gives it a purpose. Monsters populate every hallway and cavern, upgrades section off parts of levels, and
Thought I'd write a quick review since I just played through this this weekend and it has shown up in another bundle. I want to like Inescapable more than I do. I followed it for a while during development because I like the retro graphics and "metroidvania" always gets my attention. But this is not a metroidvania. It's a rather linear experience of fetching a relic, back-tracking, and opening the corresponding door. Lather, rinse, repeat. Oh, and that back-tracking? That's about 75% of the game. Not exploring and the sense of progression you get with a true "metroidvania", but endless back-tracking. And there is no map, and most of the backgrounds are just palette swaps. So you will get lost. A lot. Also, no music. Which I didn't mind because the ambient sounds helped set the mood. No story either. There is some vague, generic sci-fi stuff going on. But it is never explained. And then
Ugh.. I suppose you can call this game a "metroidvania" in the same sense that a half-empty parking garage is a metroidvania. Sure, you have complete freedom to wander back and forth between a wide variety of drab-colored largely uninhabited levels that all look the same, but nobody would ever mistake it for entertainment. Honestly, the game was more fun at the beginning when falling more than a few feet at a time killed you. At least that made some of the mindless jumping between platforms bits a bit more challenging. Apparently "adventure style puzzles" actually means "and now your player comes to a gap that can only be jumped if you nudge forward until you have approximately one pixel of sprite box left on the ledge," and failure doesn't result in death, you just fall back to the beginning of the level and have to loop back through three stories of tedious ladder climbing. Eventua
Things not conductive to a good Metroidvania experience: 1. Unresponsive controls. 2. No map. 3. A weak inventory system and no idea what items do until you have used them. 4. Instantly kicking you back to the menu when you die to one of the many instant death instances. 5. Unavoidable fall damage. 6. No ability to look down in a game filled with spiked death pits. 7. Unavoidable fall damage while falling between instant death spikes in a game that kicks you back to the main menu when you die. Oh yeah, and you can't look down so it's all trial and error. Seriously, is this a Metroidvania game or a slow, unresponsive, and utterly annoying Super Meat Boy? All told, I kind of dig the old school graphics and the story (what little there is) seems interesting, but I can only replay the same sections so many times trying to memorize really annoying death laden jumps with unresponsive controls
I can recommend playing Inescapable, so long you understand several very important things about this title. First, despite the visual similarities, know that this is not Super Metroid. A comparable situation would be like saying a triple decker sandwich is proportional to a single slice of lukewarm bologna. Second, this game is very short, and I would suggest not even playing unless you have ample time to finish it in a single go, because, third, there is no map (or hidden collectibles). Even though the game’s world is relatively small, I imagine most will simply give up upon booting back up and realizing that they can't recall where they'd been. And that would be a shame, because once you get past the fact that the supposed similarities to Metroid don't really exist past the visuals, you will still find a competent and mysterious adventure that ends long before it has the chance to over
This is a mild recommendation with some hesitation. Inescapable is a short (90-120 minute) puzzle platformer in the basic style of a Metroidvania (new areas are unlocked as you get upgrades or items). I would say its look is inspired by early PC or Amiga games, its tone is inspired by lonely sci-fi like The Dig, and its platforming is inspired by games like Flashback, Blackthorne, or Prince of Persia. I liked all three of those things and that's in large part why I'm recommending the game. It tells the story of a mining company ship that crash-lands on a planet and what your player character finds on the surface. Combat is a secondary focus, primarily you just platform and solve puzzles. My hesitations: The game's default control bindings on a controller are poor, so you'll want to rebind them. The game is short and ends somewhat abruptly. The controls don't quite have the precision th
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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