
Challenging 2D platformer with simple graphics and great chiptune soundtrack. Try to get out of a dangerous dungeon full of enemies and traps.




Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Російська | |||
| Українська | |||
| Англійська (English) | |||
| Німецька (Deutsch) | |||
| Французька (Français) | |||
| Іспанська (Español) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
Really fun game until it changes from a hardcore super meat boy-ish platformer to a game that only increases difficulty with hidden traps and cheap shots.
Ever gone to sleep and had dreams where you get sliced up by spinning circles, impaled on spikes and consumed by a relentless army of red blocks? No? You're probably better at games than I am then. I'm pretty sure I have some PTSD from this genre. Dungeon Escape is basically Super Meat Boy in lite form. This may sound like a negative thing, but for me, it's not - because I need something a little easier than SMB to not ragequit. It has the same level of smooth gameplay, interesting levels, intuitive design and excellent music/sound but is a little simpler and easier. Tempting to the more casual gamer, but with still enough challenge for those who want to cash in on that hardcore tag. The only bad thing I can really say about this game is that hidden traps that will one shot but you cannot see any indicator for are dumb. It means if you successfully complete a portion, you can die for
Hidden death traps are never a good way to add difficulty to a hardcore platformer. Cheap deaths don't make a game harder, just more frustrating. Edit: hitboxes are also pretty darn sloppy
Sure, this game, overall, was a veritable dumpster fire, but let's take it for its own merits, eh? PROS - It ran on a computer. CONS - Terrible Hitboxes for both enemies and the player character - Tries too hard to be Super Meat Boy without ACTUALLY having good controls and level design - Tries to troll like I Wanna Be the Guy, without having the charm and/or good coding - Game looks like it was made in Microsoft Paint, literally - Dev couldn't be bothered to make different sounds for enemies/the player character dying, which is confusing - Achievements for ever level? Are you that narcissistic that you thought your game was that hard? - I was streaming this on a marathon LITERALLY based on playing bad games, and we couldn't deal with the garbage that this was. Basically, you should learn how to actually develop games, instead of terribly copying much better games in a much worse way.
Easy to learn, impossible to master and guaranteed to frustrate you. Try it on sale, it's worth a little fun.
I love garbage so this is the highlight of the week for me. Lets go a bit in depth, shall we? Pros: -Hitboxes are incredibly bad. One box away from the saw? Dead. Jumped on the enemies head? Dead. Lovely! -Controls are outstanding! Seriously. Remember the stuff you could do in Super Meat Boy, like jumps with different heights and a generally good feeling when it comes to controls? NON-EXISTANT! LOVE IT! -Input Delay! Yes you heard me right! What would a Meat Boy-clone be without some Input Delay that makes the uncreative levels just a bit worse for you? When you try to pixel-perfect-frame-perfect jump to a key this will definietly help you. -No native controller support! Don't worry devs, i completely understand that. You wanted to be different from Super Meat Boy, so you removed the Controller support. I get behind that, well done! -Controls randomly don't work. (One of my favourite fe
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


Cuphead is a run-and-gun action game focused primarily on boss battles. Its visual style is modeled after 1930s cartoons, using traditional hand-drawn cel animation, watercolor backgrounds, and original jazz recordings. Players control Cuphead or Mugman in single-player or local co-op, traversing themed worlds, acquiring new weapons, and unlocking super moves. The game includes both boss encounters and side-scrolling platforming stages.


The Binding of Isaac: Rebirth is a top down, procedurally-generated roguelike game, remade based on the original game The Binding of Isaac. You play as Isaac, a little boy who is chased to the basement by his mother who intends to kill Isaac for her savior. You explore different levels, collect items and try to defeat your mother.. and whatever other evil awaits you. If you die, you restart with none of your items you collected, and you must explore the basement and beyond again.


Ultrakill is a fast-paced ultraviolent retro FPS combining the skill-based scoring from character action games with unadulterated carnage inspired by the best shooters of the 90's. Rip apart your foes with varied destructive weapons and shower in their blood to regain your health.


Hollow Knight: Silksong is the epic sequel to Hollow Knight, the epic action-adventure of bugs and heroes. As the lethal hunter Hornet, journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover ancient secrets tied to your nature and your past.


Mow thousands of night creatures and survive until dawn! Vampire Survivors is a gothic horror casual game with rogue-lite elements, where your choices can allow you to quickly snowball against the hundreds of monsters that get thrown at you.


Help Madeline survive her inner demons on her journey to the top of Celeste Mountain, in this super-tight platformer from the creators of TowerFall. Brave hundreds of hand-crafted challenges, uncover devious secrets, and piece together the mystery of the mountain.


Dig, Fight, Explore, Build: The very world is at your fingertips as you fight for survival, fortune, and glory. Will you delve deep into cavernous expanses in search of treasure and raw materials with which to craft ever-evolving gear, machinery, and aesthetics? Perhaps you will choose instead to seek out ever-greater foes to test your mettle in combat? Maybe you will decide to construct your own city to house the host of mysterious allies you may encounter along your travels? In the World of Terraria, the choice is yours!


Dead Cells is a rogue-lite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.


Peak is an online co-op climbing game where the slightest mistake can spell your doom. As a group of lost nature scouts, your only hope of rescue from a mysterious island is to scale the mountain at its center. Do you have what it takes to reach the PEAK?


Black Mesa is a re-envisioning of Valve Software's classic science fiction first person shooter, Half-Life. Powered by Source Engine, You will re-visit the inaugural role of Gordon Freeman and his memorable journey through the Black Mesa Research Facility. Expect detailed environments to explore, a huge cast of characters and experimental weaponry. All-new music, voice acting, choreography and added dialogue give way to a more expansive and immersive experience than ever before.