
A relaxing puzzle game about fixing train connections from the makers of Golf Peaks and inbento!




Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Англійська (English) | |||
| Німецька (Deutsch) | |||
| Французька (Français) | |||
| Іспанська (Español) | |||
| Італійська (Italiano) | |||
| Польська (Polski) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
Don't be fooled by the cute art and the rather mobile looking interface, this puzzle game will lure you in with a simplistic but fun first few levels and later have you screaming at your screen wondering how on earth you get cute little choo choo A to the end in front of cute litttle choo choo B.
Railbound does exactly what I like to see in a puzzle game: A simple set of rules are premised. They are expanded upon with different mechanics that force you to think up a different solution. Levels get increasingly difficult until the mechanics have been exhausted. Now solve puzzles with a combination of these mechanics. As a bonus, have some optional levels as real headscratchers. The minimalistic art style is perfect at conveying the clarity of different objects in a level. Thanks for the reset button and ability to see solutions to completed levels. This one goes in the long list of puzzle games I'll 100% in ~5 hours and will have enjoyed my time playing. Great job!
It's very cute, and there are many puzzles, but be warned that the puzzles here are quite difficult. After the first few worlds, I find myself twiddling an extremely chaotic systems of switches to get the timing between your train cars *juuust* right to solve the puzzle. Maybe if you are galaxy brained you can see all the way to the solution from the initial conditions, but for those of us who are mere mortals it is more a process of laying out some tracks and observing results, then flipping tracks here and there to hopefully, eventually get to the solution, which feels less satisfying than having an insight from the start and working through the details. I found that the developer's earlier puzzle game, Golf Peaks, which was somewhat easier, was more satisfying for me to actually solve, so maybe check that out first unless you are hard puzzle game superfan or really into the train the
Railbound was fun for an hour, but the core mechanic starts to break down pretty quickly. With the tiny solution space and limited resources, the game quickly devolves into guess-and-check because it's significantly easier to try out the only 4 possible solutions than it is to reason about some of the more advanced levels that have you looping back multiple times and criss-crossing in a way that few people are going to be able to solve in any meaningful manner. Once you get to guess-and-check territory, the game is no longer fun and worth playing, it simply becomes busy work. I think the developer restricted themselves too much with this game mechanic and should have expanded the problem space--both physically in terms of board size and conceptually in terms of extended mechanics--and allowed for puzzles which actually encouraged novel solutions. A puzzle game without thinking ceases to
I was skeptical of this game initially because it looked a lot like Cosmic Express, and I had huge issues with that game. It very quickly devolved into trial and error where the goal was just to finagle the tracks into the correct shape, and it would take ages, and it wouldn't involve any interesting new twists on the mechanics, but just cryptic busy work. I saw a review here that said that Railbound took the core ideas of Cosmic Express and fixed its problems, so it turned my curiosity right around and I decided to buy it. Unfortunately, I do not find I agree with that reviewer, and my experience has been riddled with annoying trial and error and very few a-ha moments. The problem with Railbound comes in the fact that you don't just have one trail cart, you have multiple. You have to guide the numbered train carts so they arrive in ascending order at the destination. What this means in
It is an adorable looking puzzle game where you are supposed to build rails so you can connect the train carts to the locomotive in a specific predefined order. There is 12 chapters most of which introduce new mechanics and over 240 levels to solve. I enjoyed it, but god does it make me feel really dumb :D Works without any issues on Linux with Proton (8.0-2 and 9.0-2) as long as it is played in windowed mode. Edit: Updated amount of chapters (10->12) and levels (200->240) as the developers made a free update with more of them.
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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