Momentum-driven old school platformer with modern graphics & physics with a focus on exploration. Offers precision and on later levels a lot of speed. Each world brings new abilities & gameplay. As Luna wakes up, she has no idea where she is, and is alone except... Help her discover this strange world!
Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Англійська (English) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
Luna Sky seems to have a solid idea in it's hands, but utterly fails in it's execution. https://youtu.be/P3gP19CEdxk Let's start with the core gameplay: You are Luna and you must jump around a level collecting crystal saturators, or things of light whichever suits you. There is a certain amount needed to pass through each level's checkpoints and collecting these is very tedious and boring. Part of that lies in how Luna controls and how she moves in the enviroment. The dev's seem to be inspired by Sonic styled gameplay, as in go fast and collect things. No robots to beat though. You do get at times a great sense of speed but that speed is halted at every turn as you don't generate almost any momentum and just stop dead at even very small angled inclines. The animation on Luna is just hilariously bad, in the cutscenes she is basically a stick figure. The level design and the environme
Once upon a time my biggest issue with Luna Sky was that it would crash on launch. This was due to a Mesa issue and the developer didn’t have an AMD GPU to test with. Luckily the Mesa team was able to fix this and now the game runs. Sadly after all that I can’t say i enjoyed what I played of it. The voice acting was pretty good. The story seemed too vague and I didn’t have much of an idea what was going on. The platforming was a mixed bag with my main issue being that I didn’t like how you rolled into a ball when jumping as well I didn’t like the skating feature. Early on I was going to complain that there was no map but then I was randomly hitting buttons and found the one that opens a map. The issue was then that I found the map to be be near useless as it had no legend forcing me to figure out what the symbols meant on my own. This was a common theme of Luna Sky where very little was
I got this game in a G2A 5 Premium Steam Keys thing, so I can't so anything about pricing and such because i payed so little for it. While the idea for this game is good, and it executes it fairly simply, it's overall not very good. It's very much similar to Sonic in the sense of there's a need for speed and lots and lots of small things to collect. When I first started I honestly had no idea what was going on. I was in the ocean, then all of a sudden this giant octopus looking thing fell out of the sky, then this main character fell and just started walking and fell into the ocean. So after seeing this I decided i was going to look at this from an open perspective. I've played about 2 levels in, it looks like there's a type of ability upgrade after every zone, but it doesn't work out very well. I'm constantly confused playing this, I can't seem to grip any story really. However what sto
here you play as luna "sun of man" in this sonic platformer. this is like sonic but if you had to collect a number of rings before you could move past a check point. this mean you have to clear some areas sometimes involving platforming to get the stuff in higher places before you can move on. some parts give you more space than others but that's it in a nutshell. in sonic you're just going from point A to point B but here your forced to platform and that wasn't one of sonics strong points. if you liked platforming in sonic you may get into this more than me. the controls are ok though they'll perform "oddly" do to platforms and the floaty-ness of the character. i think platforming was about the same in sonic if not a little less float but i can forgive this since sonic was made up of less noble gasses. sadly then by level 2 its every bad devs play time padder, insta-death traps. yup,
the fact that someone has the audacity to charge money for this is beyond me
Massive loading times for... not much anything. Vaguely Sonic-like gameplay (tho bad in comparison). Nonsensical intro. Overall I just don't see anything appealing in this, go play Freedom Planet instead or something. I'd be getting a refund if I didn't get this from a bundle.
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів