
Tardy is a quest about fiddling with computers, terminals gadgets and other hi-tech scrap of all sorts. Deal with crazy machines, solve the mystery of the crew disappearance and help Ramto to come back home!
Ramto isn’t the smartest guy in the universe. He enjoys finding troubles – and usually solving them, but when he wakes up alone on a spaceship it is too much even for him. Here, among heaps of weird devices created by a schizophrenic engineer, he must now deal with these crazy machines, solve the mystery of the crew’s disappearance, and hopefully find a way back home.
Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Російська | |||
| Англійська (English) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
Tardy is a strange game. I'd recommend it on sale, but not at full price. I liked the soundtrack and pixel art, but you might not. There's not a ton of super interesting pixel art, for reasons described below. Settings/options are adequate, with volume sliders and such. The interface is point-and-click-ish, but there's no adventuring or exploring. I would agree with Fermi's description of the game as a "PUZZLE RUSH." You're stuck in a room until you solve the puzzle(s) that bring you to the next room. The only thing to do in any room is solve the puzzle(s). All interaction-points are marked by obvious hotspots. While inside a room, you can collect some objects/texts that you use to solve that room's puzzles, but there's no inventory bar, you just drag stuff wherever you want on the screen. All collected objects disappear when you arrive in the next room. There are perhaps a dozen rooms
This game was on my wishlist because it was described as point & click adventure game. While the mechanics are point & click, the adventure part is non-existent. This game is more accurately described as a point & click adventure PUZZLE RUSH. The story was boring and the writing was amateurish (it seems like it was written by someone for whom English is a second language). This might be of value to an achievement hunter due to its short playtime and relative ease of earning the achievements, but if you are looking for a point & click adventure in the same vein as Sierra and LucasArts, pass on this.
Tardy is not fun (enough). It always shows the (very few) hotspots. It's extremely linear to the point that hotspots become available only when you need them. I couldn't solve one puzzle because the connections between... stuff wasn't clearly visible. The game doesn't seem to take its own story serious. (You read the diaries of a child in a dead world, and when you find its corpse... the protagonist has nothing to say about it and you cannot even have a look?!?) I still played through it, but there's probably hundreds of better point and click games. Maybe go play Tardy when you've played all of them. The game ran well on Linux. Scaling looked strange, sometimes the game filled most of the screen, sometimes not (which might have led to the optical trouble in one of the puzzles mentioned above).
Эту игру можно смело рекомендовать любителям классических квестов эпохи «90-х». Она проходится быстро, но это скорее плюс. Tardy не успевает надоесть и оставляет приятное послевкусие. ЧСВ после решение мудреных головоломок поднимается, сюжет увлекает вплоть до желания посмотреть/почитать какую-нибудь научную фантастику на схожую тему. Оторопь вызывает лишь навязчивое желание разработчиков сделать максимально разнообразные загадки. В отличие от «столпов» головоломного жанра, The Witness и Portal 2, где приходится иметь дело с одной, постепенно усложняющейся механикой, тут в следующую комнату входишь с опаской, поскольку знаешь – расслабиться не дадут. Pro: Огромное разнообразие загадок Странный, увлекательный сюжет Приятный визуальный стиль, атмосферная музыка Contra: Очень не хватает всплывающих намеков на решение, когда игрок застревает и не может понять логику головоломки
Marvelous adventure, nice puzzles they are straight and logical, good storytelling, music makes a very nice sci-fi atmosphere. I liked it It is a bit short though.
Cumbersome at times, but neat logic puzzles, lampshaded with the notion that the in-game architect was bonkers. The only truly irritating and kind of inexcusable thing is, though some puzzles let you use your keyboard (arrow keys and space), many make you type commands by clicking an on-screen keyboard. I don’t think I’ve seen another game handle inventory like this one. You have to interact with a lot of consoles and devices in this game, and sometimes you’ll find an item, like a scrap of paper or a book (with clickable page corners), obscuring your view. Drag it out to the side of the screen to keep it, and it’ll remain on your screen until you leave the area. To drop something, drag it back onto any console or device you’re interacting with. There is no backtracking possible, and you cannot take anything with you—anything you want to read must be read on-site before advancing to the
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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