
A Long Road Home is a successor to the point and click adventure games of the past. Explore a mystical fantasy land ruled by a ruthless tyrant, collect items during your travels and test your wit while solving the puzzles in your way. It is up to you to lead an unlikely hero back to his family.
A Long Road Home puts players in the role of a young man who becomes wounded and separated from his family when they are attacked along the way to their new home. Behind this plot is a secret cult led by a nefarious being, who is able to travel between the infinite numbers of planes (dimensions). Having conquered numerous worlds already, she now has her sights set on this one, and aims to use our hero for her own devious ends. If the protagonist is to reunite with his mother and sister, he must venture through catacombs, secret temples and frozen mountains while escaping the clutches of the evil invaders.




Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Англійська (English) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
For a first game from an small dev, it's a pretty swell point-and-click adventure. Takes about 5 to 6 hours to complete. The puzzles made sense - I only got stuck a few times due to missing an item or conversation earlier. I enjoyed learning the lore and how the bad guys were portrayed. The item combining system was a bit of a hassle to use. PROS puzzles lore music NEUTRAL that RPG Maker look CONS lack of proof-reading (will probably be fixed in a future update) some bugs (ditto) item combining could use some fine-tuning All in all, I consider it money well spent, and look forward to seeing what One Bit Studio will do next.
SUM: I was expecting an odd package, but the engine here just doesn't seem to be built for P&C gameplay, and it shows. The "best fit" audience for A Long Road Home is RPG-Maker fans who want something a little different, not P&C fans who want something a little different. I guess I was hoping for something very roughly in the vein of Hero of the Kingdom, plus some puzzles. But this ain't that. -------------------- Sorry to be the first person to give a negative review, but there are some negatives, here, and I feel they should be noted. Kudos to the Dev for responding positively to this review -- that's a good dev! Others have said what they enjoyed about the game, and I admit, the price is quite fair for the amount of content. There's quite a lot of complexity to the puzzles, and the game would deliver its advertised ~5h playtime, probably more. Still, I simply did not enjoy the act of
i was pleasantly surprised by this game. liking the story so far, and most of the puzzles are intersting, although i had to look up some of the solutions in the walthrough. but the best thing is the soundtrack, the tracks are absolutely fantastic, they provide a great atmosphere. if i had to choose a negative, it is the lack of proper proofreading, I encountered a few strange english sentences which should be fixed.
Let me be fair and square. Lately I´m not that much into RPG Maker games since they are mostly all alike, This one stands aside. Firstly, it's a point-and-click adventure with completely deployable mouse. Secondly, the game has both a good story (including lore) and a bunch of good puzzles. Thirdly, you actually have to read the docs you find in order to move on through the plot, which I find pretty unique these days. Besides, the soundtrack is fantastic and adds a lot to the atmosphere.
Objectively, “A Long Road Home” is a fairly good game: an attempt at an adventure using RPGMaker framework (which works mostly fine, only items manipulation is a bit clumsy), with decent environment design and good music, occasional puzzles and intriguing story with the atmosphere of divinity and mysticism about it. Unfortunately, what totally downed all of this for me was the insinuation throughout the story that brutal tyranny is somehow good, because it brings stability. It never is, and it never does.
I feel this is sort of a hidden gem. It was strangely enjoyable, with pretty good puzzles and a really great soundtrack, really worth its price!
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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