
Explore a charmingly beautiful, hand-crafted pixel art world and help Violet on her journey searching for her sister. Uncover its mysteries, face its threatening foes, and run 'n gun your way through this challenging action-metroidvania - which will put your true platforming skills to the test.
Follow Violet on her adventure trying to find Rena, her beloved sister, who seems to have disappeared mysteriously right before their long anticipated reunion. And if that's not enough, starting with Rena's sudden disappearance, mysterious and dangerous events start to happen all around. With her world suddenly turned upside down, help Violet find out what dangers are lurking in the shadows, and where her sister might have disappeared to. Embark on an epic journey, in a both dangerous and wonderful world!


Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
|---|---|---|---|
| Російська | |||
| Англійська (English) | |||
| Німецька (Deutsch) | |||
| Французька (Français) | |||
| Іспанська (Español) | |||
| Португальська (Бразилія) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
The game's graphics are gorgeous, but that's unfortunately the only glowing praise I can offer. The most glaring issue is that on game load and periodically on the map/teleport screen, the game freezes and you must alt tab to get it to respond (even if you play on windowed, you have to do this and it also tries to launch fullscreened). The majority of my gripes stem from the game's combat. The guns use a shared energy pool. which will deplete rather quickly for anything that isn't the starter charge pistol. While not a negative on its own per se, each enemy you encounter is such an HP sponge that you WILL deplete the battery if you encounter more than two enemies at once, which you will because there are several horde battle sequences. The only choice I have found for dealing with multiple enemies is the Impact Cannon; either of this weapon's fire modes launch arcing projectiles, the se
Been following the game's development on twitter for a few years now because it looked pretty and resembled Celeste so it's unfortunate that the finished product just doesn't really work for me. The game looks like Celeste but definitely doesn't control nearly as well. The dash especially just doesn't feel good and goes way too far making it weird to do precision platforming. Shooting doesn't feel very fun and half the time I was just jumping on the enemies in order to kill them as that felt less tedious. I got to as far as the second gun which felt not too dissimilar from the first so I kinda didn't see the point of it other than to get through some puzzles. Biggest gripe for me though is the story/writing. No matter how hard I tried I just could not bring myself to care about the plot. None of the characters have any personality and only really just spout exposition. Their designs ar
I'm making this review because the "mixed" review status is very undeserved. This is a really good game so far, with some rough spots, but far from deserving anything below positive. It controls fine, some say the jumping isn't responsive, but that hasn't been my experience. Story is alright, not predictable, kind of a lot of different things going on that you normally wouldn't put together, but that also keeps it interesting enough since you don't really know what to expect from the world next since anything goes. The purpose of the story is to give Violet a reason to be here, and it serves it well. The exploring and the visuals are very, very good. What I'd say are the selling points of the game: The pixel art is really nice, if you stop to look at it, you notice that even without the pretty effects added, they'd still look really nice. And the effects themselves are wonderful, reall
Great soundtrack, visuals, bosses, and platforming. Unfortunately had to drop it due to aggressively mean design decisions. Changes I would like to see to bring things around: - More fast travel nodes or shortcuts. Getting through difficult precision platforming segments is fun, but not when you have to do the same ones over and over because that's the only way to make it back to where you need to later. - Some leniency to where you get teleported to when you hit spikes. Right now if a room has a few platforming segments and you hit spikes towards the end you will get taken back to the start of the room. Maybe take us back to a recent safe landing spot? - An option to respawn at the closest, unlocked savepoint instead of your last rested one in case you forgot to "update" your spawn point and don't want to get respawned three biomes away. - Do a pass over basic enemy health. At regula
Disclaimer: I've been looking forward to this game since the original demo release which migh have been 3 years ago at this point. Honestly, I wanted to drop a positive review immediately because I enjoyed that old demo so much and knew this would be more of what I already loved, but I forced myself to at least play a bit first so I can speak honestly about the full release. I played through the first 2 bosses, so I'm not deep into the game by any means. People generally refer to this game as "Celeste with guns" which is kinda true, but I think does a disservice to the direction the developer took this game. It has some metroidvania exploration starting after the first boss, complete with a map. You're also going to be doing more pseudo puzzle type stuff to progress. The platforming is excellent, nothing absurdly difficult yet, but you will die, and it will require close to pixel prec
Waited for years, and it was so worth! the game is beautiful, feels great and the OST is amazing! My only real complaint for now is that the dialogue seemed to stretch out for quite a long time, making it quite hard to follow, might be just a me issue though!
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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