
Imagine a magical factory, appearing right in your living room. A carefully planned masterpiece, where diligent workers throw together anything customers want. Rubber ducks and dressers, drones and electric guitars, scooters and other wonderful goods can be created from many different materials and sold for hard cash – cash you invest right back into your factory to get more machines, more workers and grow your business. In Little Big Workshop you become a factory tycoon!


Ми надішлемо сповіщення у дзвіночок, щойно знижка на гру досягне обраного порогу
Зведені дані з відкритих реєстрів Steam, Valve Steam Deck, ProtonDB, PCGamingWiki та IGDB.
| Мова | Інтерфейс | Озвучка | Субтитри |
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| Німецька (Deutsch) | |||
| Французька (Français) | |||
| Іспанська (Español) | |||
| Італійська (Italiano) |
Офіційні мінімальні та рекомендовані конфігурації обладнання.
Пряме вивантаження найкорисніших оглядів із відкритого реєстру Steam із підтвердженим награним часом.
One of the best management sims out there! The selling point and what makes Little Big Workshop special is getting players involved in the process. You not only build your factory, hire workers, make them as efficient and comfortable as possible, and try to make a profit selling crafted items, but you get to use blueprints which allow players to craft the items step by step, choosing the right procedure, machine, materials, and you can even influence the way the items look. However, there are two warning signs attached to the game. The first is that LBW is an open-ended game. There is no campaign and no final objective. You do have a few milestones which grant new machines, products, contacts for special contracts and so on, but that's about it. The final goal is whatever you set your mind to. The second warning is that it has quite a lot of downtime. The devs included quite a few quir
Little Big Workshop is all about running a factory and the logistics that surround it. We’re talking materials, blueprints, assembly lines and factory workers, and it’s up to you to manage it all. The gameplay and design is quite original. Indeed, you will see a magical factory in the middle of your living room. Your hard-working employees will make everything your customers want, be they ducks, chests of drawers, etc. The money stored will help you to invest in your factory to have more machines, employees. All of this will help you grow your plant. Designing your factory is as easy as placing down equipment, but figuring out how to run it is a different story. Manufacturing goods begins and ends with the blueprint. When you’ve chosen your product, you’ll be taken a blueprint screen where you’ll decide what materials and processes you’ll use to create it. All products have a quality
This game WAS a fun purchase. Then the NO PROFIT BUG showed up and broke the ability to play the game. There is nothing that can be done. The community is posting huge amounts on bug and issues. This one was posted in 2018. 4 YEARS AGO. Until they decide to fix this bug do not purchase this game!
I dont do many reviews, concidering te number of games I own. With 30 years of vivid gaming experience, from the dawn of gaming, new games need to have something special to them, for me to bother about a review. So when I bought this game, I expected another dull, not-good-enough management games, that could just as well be an iPad game like 20 on a dozen. How wrong you can get! This gem of a game, is one of very very few that has made me forget about clocks in a while. I found myself opening this game at 10am, and at 5pm, I took a forced break for the first time. So what is it aout this game? Its a management game. You run a goods factory, pure and simple. - Hire/fire workers, specialize them. - Produce generic goods, or orders for customers on a time limit. - Expand, build. order items and grow larger. - Expand your knowledge to create larger quantities and more advanced goods. -
All right. So. I like this game. There's a lot to like about it. But there's also a lot to be desired. The fun I had playing was constantly counterbalanced by niggling frustrations that stopped me from having a blast. I'm still going to give a thumbs up in the hope that the devs continue to work on and improve what I hope are only teething problems. Here are my two cents on the most frustrating features (if I don't mention something, assume I enjoyed it): 1. The minigames (dwarves, mould, brain parasites etc.). EDIT: This has been fixed, and very quickly too. 2. Why do the break rooms have a max capacity and why does that capacity refill so slowly over time? EDIT: Fixed too. Much better UI explanation now. 3. On the subject of breaks: I may have misunderstood how the salary system works, but it seemed to me that I was losing TONNES of money once I hired more employees. Since workers i
While this is fun to play, the late game becomes increasingly frustrating. The path finder is horrendous. So many things that need to be done and a lot of the time the workers are just standing around in the break room. Not because they need to, they're just ♥♥♥♥♥♥ off. In this game you have storage zones, I have zones assigned for every work station and the game will still tell me there is no where to store stuff, then after a few minutes they store it where its supposed to be anyways. Managing funds in this game wouldn't be such a headache if the workers were more efficient at actually doing their jobs instead of just wondering around or hanging out in the break room. It would be nice too that when a worker drops off an item at a work station, instead of wondering around and leaving the item to sit for a few minutes. It actually operated the machine it brought the part too. Some wo
Структуровані обговорення, верифіковані розробники та досвід гравців без хаосу чатів


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